finished quality setting, fullscreen and resolution in menu
This commit is contained in:
@@ -2,9 +2,42 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OptionMenu : MonoBehaviour
|
||||
{
|
||||
//Resolution
|
||||
Resolution[] resolutions;
|
||||
public Dropdown resolutionDropdown;
|
||||
|
||||
private void Start() {
|
||||
resolutions = Screen.resolutions;
|
||||
resolutionDropdown.ClearOptions();
|
||||
|
||||
List<string> options = new List<string>();
|
||||
|
||||
int currentResIndex = 0;
|
||||
|
||||
for (int i = 0; i < resolutions.Length; i++) {
|
||||
string option = resolutions[i].width + " x " + resolutions[i].height;
|
||||
options.Add(option);
|
||||
|
||||
if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) {
|
||||
currentResIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
resolutionDropdown.AddOptions(options);
|
||||
resolutionDropdown.value = currentResIndex;
|
||||
resolutionDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
public void setResolution(int resolutionIndex) {
|
||||
Resolution resolution = resolutions[resolutionIndex];
|
||||
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
|
||||
}
|
||||
|
||||
//Audio
|
||||
public AudioMixer mixer;
|
||||
|
||||
public void SetMainVolume(float mainVolume) {
|
||||
@@ -16,4 +49,14 @@ public class OptionMenu : MonoBehaviour
|
||||
public void SetSfxVolume(float sfxVolume) {
|
||||
mixer.SetFloat("sfxVolume", sfxVolume);
|
||||
}
|
||||
|
||||
//Quality
|
||||
public void setQuality(int qualityIndex) {
|
||||
QualitySettings.SetQualityLevel(qualityIndex);
|
||||
}
|
||||
|
||||
//Fullscreen
|
||||
public void setFullscreen(bool isFullscreen) {
|
||||
Screen.fullScreen = isFullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user