Added everything to 2d, and 3d update
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34
2D/Assets/Scripts/TankAudio.cs
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34
2D/Assets/Scripts/TankAudio.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TankAudio : MonoBehaviour
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{
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public AudioSource m_MovementAudio;
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public AudioClip m_EngineIdle;
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public AudioClip m_EngineDrive;
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public TankMovement tankMovement;
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public float m_PitchRange = 0.2f;
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private float m_OriginalPitch;
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private void Start() {
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m_OriginalPitch = m_MovementAudio.pitch;
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}
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private void EngineAudio() {
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//for audio playing
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if(Mathf.Abs(tankMovement.getMovementInputValue()) < 0.1f && Mathf.Abs(tankMovement.getTurnInputValue()) < 0.1f) { //if tank is not moving
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if(m_MovementAudio.clip == m_EngineDrive) {
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m_MovementAudio.clip = m_EngineIdle;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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} else {
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if (m_MovementAudio.clip == m_EngineIdle) {
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m_MovementAudio.clip = m_EngineDrive;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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}
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}
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}
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