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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
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# Builds
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*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float movespeed = 15f;
public Rigidbody2D rb;
Vector2 movement;
// Update is called once per frame
void Update()
{
//Input
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
}
void FixedUpdate() {
//Movement
rb.MovePosition(rb.position + movement * movespeed * Time.fixedDeltaTime);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement3d : MonoBehaviour
{
public float movespeed = 15f;
public Rigidbody rb;
Vector3 movement;
Vector3 rotation;
float x, y;
void Update() {
//Input
x = Input.GetAxisRaw("Horizontal");
y = Input.GetAxisRaw("Vertical");
movement = new Vector3(0f, 0f, y);
rotation = new Vector3(0f, x, 0f);
}
void FixedUpdate() {
//Movement
rb.MovePosition(rb.position + movement * movespeed * Time.deltaTime);
//rb.AddForce(rb.position + movement * movespeed * Time.deltaTime);
rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation.x, rotation.y, rotation.z));
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