tanks can now show bullets

This commit is contained in:
2022-03-12 17:45:48 +01:00
parent 27e5ed2c09
commit 6af0d457db
29 changed files with 2007 additions and 1673 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletPrefab : MonoBehaviour
{
public float xForce;
public float yForce;
public float zForce = 30f;
public float destroyTime = 5f;
private void Start() {
xForce = 0;
yForce = 0;
zForce = 30;
Vector3 force = new Vector3(xForce, yForce, zForce);
GetComponent<Rigidbody>().velocity = force;
Destroy(gameObject, destroyTime); //Destroy after specified time
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletSpawner : MonoBehaviour
{
public GameObject bulletPrefab;
private bool shoot;
private void Update() {
shoot = Input.GetButtonDown("Fire1");
}
private void FixedUpdate() {
if (shoot) {
Instantiate(bulletPrefab, transform.position, Quaternion.identity);
}
}
}

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@@ -1,10 +1,9 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Audio;
public class TankMovement : MonoBehaviour public class TankMovement : MonoBehaviour
{ {
public int m_PlayerNumber = 1; public int m_PlayerNumber = 1;
public float m_Speed = 30f; public float m_Speed = 150f;
public float m_TurnSpeed = 180f; public float m_TurnSpeed = 180f;
private string m_MovementAxisName; private string m_MovementAxisName;
@@ -12,13 +11,10 @@ public class TankMovement : MonoBehaviour
protected float m_MovementInputValue; protected float m_MovementInputValue;
private float m_TurnInputValue; private float m_TurnInputValue;
private Rigidbody m_Rigidbody; private Rigidbody m_Rigidbody;
Vector3 movement; private Vector3 movement;
public CharacterController controller; public CharacterController controller;
//TODO:
//try out character controller
//getter for the audio //getter for the audio
public float getMovementInputValue() { public float getMovementInputValue() {
return m_MovementInputValue; return m_MovementInputValue;

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