ui update and music
This commit is contained in:
8
3D/Assets/Assets/Audio.meta
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8
3D/Assets/Assets/Audio.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b2c092344db16b1459883558d36cdee7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3D/Assets/Assets/Audio/MenuSong.mp3
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BIN
3D/Assets/Assets/Audio/MenuSong.mp3
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Binary file not shown.
22
3D/Assets/Assets/Audio/MenuSong.mp3.meta
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22
3D/Assets/Assets/Audio/MenuSong.mp3.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 2dc0d6151b2ec5f48bcfd2b0451df70c
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -216,6 +216,7 @@ GameObject:
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- component: {fileID: 403144234}
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- component: {fileID: 403144233}
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- component: {fileID: 403144236}
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- component: {fileID: 403144237}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -230,7 +231,7 @@ AudioListener:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 403144232}
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m_Enabled: 0
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m_Enabled: 1
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--- !u!20 &403144234
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Camera:
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m_ObjectHideFlags: 0
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@@ -300,6 +301,102 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e75cbf2f3a211cc4dac41ccd629dc4e3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!82 &403144237
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 403144232}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 1539428730008211110, guid: ecb087d7d1e5e1f4fab2afb49b60272b, type: 2}
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m_audioClip: {fileID: 8300000, guid: 2dc0d6151b2ec5f48bcfd2b0451df70c, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &558577572
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GameObject:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,7 @@ using UnityEngine;
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public class MainMenuQuit : MonoBehaviour
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{
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public void QuitGame() {
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Debug.Log("Application is quitting!!");
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Application.Quit();
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}
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}
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