Player update to 3D
This commit is contained in:
78
Assets/Assets/Material/Blue.mat
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78
Assets/Assets/Material/Blue.mat
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@@ -0,0 +1,78 @@
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8
Assets/Assets/Material/Blue.mat.meta
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8
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@@ -6,14 +6,16 @@ public class PlayerMovement : MonoBehaviour
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{
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{
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public float movespeed = 5f;
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public float movespeed = 5f;
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public Rigidbody2D rb;
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public Rigidbody rb;
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Vector2 movement;
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Vector3 movement;
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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//Input
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//Input
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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movement.y = Input.GetAxisRaw("Vertical");
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movement.z = 0;
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}
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}
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void FixedUpdate() {
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void FixedUpdate() {
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@@ -11,8 +11,8 @@ TagManager:
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-
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-
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- Water
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- Water
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- UI
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- UI
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-
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- Ground
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-
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- Player
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-
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-
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-
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-
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-
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-
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Block a user