map 2 added
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BIN
3D/Assets/Assets/Models/map2.blend
Normal file
BIN
3D/Assets/Assets/Models/map2.blend
Normal file
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: ce7f7ad1dde841c4fbffa9b7a3bf17dc
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guid: d7b28b953e81a814a96e70685be31262
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ModelImporter:
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serializedVersion: 20200
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internalIDToNameTable: []
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@@ -310,7 +310,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &711422030
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--- !u!1 &711422030
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GameObject:
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GameObject:
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@@ -2707,7 +2707,7 @@ Transform:
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- {fileID: 3155070224141227685}
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- {fileID: 3155070224141227685}
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- {fileID: 1149994309874116970}
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- {fileID: 1149994309874116970}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &6978687947768988245
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--- !u!33 &6978687947768988245
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MeshFilter:
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MeshFilter:
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@@ -70,7 +70,5 @@ public class TankMovement : MonoBehaviour
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float turn = m_TurnInputValue * m_TurnSpeed * Time.deltaTime;
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float turn = m_TurnInputValue * m_TurnSpeed * Time.deltaTime;
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Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
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Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
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m_Rigidbody.MoveRotation(m_Rigidbody.rotation * turnRotation);
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m_Rigidbody.MoveRotation(m_Rigidbody.rotation * turnRotation);
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//transform.rotation = Quaternion.Euler(0f, turn * m_TurnSpeed, 0f);
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//transform.Rotate(0f, turn * m_TurnSpeed, 0f);
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}
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}
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}
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}
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@@ -36,7 +36,7 @@ InputManager:
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joyNum: 2
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joyNum: 1
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- serializedVersion: 3
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- serializedVersion: 3
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m_Name: Vertical1
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m_Name: Vertical1
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descriptiveName:
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descriptiveName:
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@@ -68,7 +68,7 @@ InputManager:
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invert: 0
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type: 0
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joyNum: 2
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joyNum: 1
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- serializedVersion: 3
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- serializedVersion: 3
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m_Name: Fire1
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m_Name: Fire1
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descriptiveName:
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descriptiveName:
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@@ -85,6 +85,22 @@ InputManager:
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type: 0
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type: 0
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axis: 0
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axis: 0
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joyNum: 1
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joyNum: 1
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- serializedVersion: 3
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m_Name: Fire2
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positiveButton: z
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gravity: 1000
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- serializedVersion: 3
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- serializedVersion: 3
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m_Name: Mouse X
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m_Name: Mouse X
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descriptiveName:
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descriptiveName:
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