Player Rotation

This commit is contained in:
2022-02-28 18:35:10 +01:00
parent 88a90bb275
commit d8a4aa74fb
23 changed files with 3301 additions and 165 deletions

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@@ -4,10 +4,10 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
public float movespeed = 5f; public float movespeed = 15f;
public Rigidbody rb; public Rigidbody2D rb;
Vector3 movement; Vector2 movement;
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@@ -15,7 +15,6 @@ public class PlayerMovement : MonoBehaviour
//Input //Input
movement.x = Input.GetAxisRaw("Horizontal"); movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical"); movement.y = Input.GetAxisRaw("Vertical");
movement.z = 0;
} }
void FixedUpdate() { void FixedUpdate() {

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement3d : MonoBehaviour
{
public float movespeed = 15f;
public Rigidbody rb;
Vector3 movement;
Vector3 rotation;
float x, y;
void Update() {
//Input
x = Input.GetAxisRaw("Horizontal");
y = Input.GetAxisRaw("Vertical");
movement = new Vector3(0f, 0f, y).normalized;
rotation = new Vector3(0f, x, 0f);
}
void FixedUpdate() {
//Movement
rb.MovePosition(rb.position + movement * movespeed * Time.deltaTime);
transform.Rotate(rotation);
/*float targetAngle = Mathf.Atan2(movement.x, movement.z) * Mathf.Rad2Deg;
transform.Rotate = Quaternion.Euler(0f, targetAngle, 0f);*/
}
}

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