New Audio script
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@@ -435,7 +435,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 711422030}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -43.7, y: 16.2, z: -8.24259}
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m_LocalPosition: {x: -43.7, y: 14, z: -8.24259}
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m_LocalScale: {x: 15, y: 15, z: 15}
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m_Children: []
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m_Father: {fileID: 0}
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@@ -564,7 +564,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1549583588}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.4, y: 15.5, z: -8.24259}
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m_LocalPosition: {x: -3.4, y: 14, z: -8.24259}
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m_LocalScale: {x: 15, y: 15, z: 15}
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m_Children: []
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m_Father: {fileID: 0}
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@@ -2126,7 +2126,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 2.0000012, y: 2, z: 2.0000002}
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m_Size: {x: 2, y: 2, z: 2}
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m_Center: {x: 0, y: -0.0000000037252903, z: 0}
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--- !u!54 &6172235275449449131
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Rigidbody:
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34
3D/Assets/Scripts/TankAudio.cs
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34
3D/Assets/Scripts/TankAudio.cs
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TankAudio : MonoBehaviour
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{
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public AudioSource m_MovementAudio;
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public AudioClip m_EngineIdle;
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public AudioClip m_EngineDrive;
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public TankMovement tankMovement;
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public float m_PitchRange = 0.2f;
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private float m_OriginalPitch;
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private void Start() {
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m_OriginalPitch = m_MovementAudio.pitch;
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}
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private void EngineAudio() {
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//for audio playing
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if(Mathf.Abs(m_MovementInputValue) < 0.1f && Mathf.Abs(m_TurnInputValue) < 0.1f) { //if tank is not moving
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if(m_MovementAudio.clip == m_EngineDrive) {
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m_MovementAudio.clip = m_EngineIdle;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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} else {
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if (m_MovementAudio.clip == m_EngineIdle) {
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m_MovementAudio.clip = m_EngineDrive;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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}
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}
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}
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11
3D/Assets/Scripts/TankAudio.cs.meta
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11
3D/Assets/Scripts/TankAudio.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f04c0702d9c4a094b8e0a95e451f81eb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,18 +6,16 @@ public class TankMovement : MonoBehaviour
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public int m_PlayerNumber = 1;
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public float m_Speed = 30f;
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public float m_TurnSpeed = 180f;
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public float m_PitchRange = 0.2f;
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/*public AudioSource m_MovementAudio;
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public AudioClip m_EngineIdle;
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public AudioClip m_EngineDrive;*/
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private string m_MovementAxisName;
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private string m_TurnAxisName;
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private float m_MovementInputValue;
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protected float m_MovementInputValue;
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private float m_TurnInputValue;
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private float m_OriginalPitch;
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private Rigidbody m_Rigidbody;
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//TODO: Getter setter for the audio variables
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//and try out character controller
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private void Awake() {
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m_Rigidbody = GetComponent<Rigidbody>();
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}
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@@ -35,33 +33,14 @@ public class TankMovement : MonoBehaviour
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private void Start() {
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m_MovementAxisName = "Vertical" + m_PlayerNumber; //different virtual axis for different players
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m_TurnAxisName = "Horizontal" + m_PlayerNumber;
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//m_OriginalPitch = m_MovementAudio.pitch;
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}
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private void Update() {
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//Getting input
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m_MovementInputValue = Input.GetAxisRaw(m_MovementAxisName);
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m_TurnInputValue = Input.GetAxisRaw(m_TurnAxisName);
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}
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/*private void EngineAudio() {
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//for audio playing
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if(Mathf.Abs(m_MovementInputValue) < 0.1f && Mathf.Abs(m_TurnInputValue) < 0.1f) { //if tank is not moving
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if(m_MovementAudio.clip == m_EngineDrive) {
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m_MovementAudio.clip = m_EngineIdle;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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} else {
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if (m_MovementAudio.clip == m_EngineIdle) {
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m_MovementAudio.clip = m_EngineDrive;
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m_MovementAudio.pitch = Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
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m_MovementAudio.Play();
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}
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}
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}*/
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private void FixedUpdate() {
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//Moving the tank
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Move();
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