using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletPrefab : MonoBehaviour { public float xForce; public float yForce; public float zForce = 30f; public float destroyTime = 5f; private void Start() { xForce = 0; yForce = 0; zForce = 30; Vector3 force = new Vector3(xForce, yForce, zForce); GetComponent().velocity = force; Destroy(gameObject, destroyTime); //Destroy after specified time } }