using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class OptionMenu : MonoBehaviour { public AudioMixer mixer; public void SetMainVolume(float mainVolume) { mixer.SetFloat("mainVolume", mainVolume); } public void SetMusicVolume(float musicVolume) { mixer.SetFloat("musicVolume", musicVolume); } public void SetSfxVolume(float sfxVolume) { mixer.SetFloat("sfxVolume", sfxVolume); } }