shooting
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36
player.py
36
player.py
@@ -1,21 +1,31 @@
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import pygame
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from pygame import Rect
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from ship import *
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class Player():
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def __init__(self, board, ships = 5):
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def __init__(self, board, ships):
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self.board = board
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self.ships = ships #alive ships
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self.shot_positions = []
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for i in range(0, len(board)):
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self.shot_positions.append([])
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for j in range(0, len(board[0])):
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for _ in range(0, len(board[0])):
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self.shot_positions[i].append(0)
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#self.shot_positions[i][j] = 0b01
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self.ships = []
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for ship in ships: #[(start, end), (start, end)
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self.ships.append(Ship(ship[0], ship[1]))
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def get_hit(self, position):
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pass
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self.board[ord(position[0])-97][int(position[1])] = 0b11
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def shoot(self, position):
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pass
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def shoot(self, position, enemy):
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print("p", position)
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if enemy.board[ord(position[0])-97][int(position[1])] == 0b00:
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print("No ship at this position")
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else:
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enemy.get_hit(position)
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self.shot_positions[ord(position[0])-97][int(position[1])] = 0b11
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def __check_valid_input(self, position):
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if len(position) != 2 and position != None:
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@@ -24,16 +34,18 @@ class Player():
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if ord(position[0]) >= 97 and ord(position[0]) <= 107 and int(position[1]) <= 9 and int(position[1]) >= 0:
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return True
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if self.shot_positions[ord(position[0])-97][int(position[1])] == 0b11:
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print("You already shot at this position!")
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return False
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return False
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def update(self, enemy_board):
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def update(self, enemy):
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inp = input("Please input the position you want to fire.")
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while self.__check_valid_input(inp) == False:
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inp = input("Please input the position you want to fire.")
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self.shoot(inp)
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self.shoot(inp, enemy)
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def draw(self, screen):
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start_pos_x = 125
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