This commit is contained in:
2025-07-27 16:02:25 +02:00
parent 63a6e2c2e2
commit 7fca9e7885
3 changed files with 48 additions and 39 deletions

View File

@@ -1 +0,0 @@
class

50
main.py
View File

@@ -3,6 +3,14 @@ import sys
from constants import *
from player import *
def print_board(board):
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{board[i][j]} ", end="")
print()
print()
def main():
print("Starting BattleShip!")
@@ -20,18 +28,16 @@ def main():
good_inp = False
player_board = []
enemy_board = []
while good_inp == False:
inp = input()
good_inp, player_board = check_valid_input(inp)
good_inp, player_board, ship_pos = check_valid_input(inp)
enemy_board = player_board.copy()
player = Player(player_board)
enemy = Player(enemy_board)
player = Player(player_board, ship_pos)
enemy = Player(enemy_board, ship_pos)
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{player.board[i][j]} ", end="")
print()
print_board(player_board)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
@@ -48,7 +54,7 @@ def main():
pygame.Surface.fill(screen, (255,255,255))
if first_iteration == False:
player.update(enemy_board)
player.update(enemy)
else:
first_iteration = False
@@ -60,6 +66,7 @@ def main():
def check_valid_input(inp):
ship_pos = []
s = inp.split(' ')
print("s", s)
board = []
@@ -70,7 +77,7 @@ def check_valid_input(inp):
if len(s) != 5:
print("Not valid input. Please input again")
return (False, board)
return (False, board, ship_pos)
else:
count = 0
for position in s:
@@ -79,6 +86,7 @@ def check_valid_input(inp):
position = position.lower()
t = position.split("-")
print("t", t)
ship_pos.append((t[0], t[1]))
if t[0][0] == t[1][0] and ord(t[0][0]) >= 97 and ord(t[0][0]) <= 107 and ord(t[1][0]) >= 97 and ord(t[1][0]) <= 107: #check if the fist chars match
if int(t[0][1]) >= 0 and int(t[0][1]) <= 9 and int(t[1][1]) >= 0 and int(t[1][1]) <= 9 and int(t[0][1]) != int(t[1][1]) and abs(int(t[0][1]) - int(t[1][1]))+1 < 6: #check if number is in correct range
@@ -90,17 +98,13 @@ def check_valid_input(inp):
for column in range(int(t[0][1]), int(t[1][1])+1, step):
if board[ord(t[0][0])-97][column] == 0b01:
print("this position is already taken!")
return (False, board)
return (False, board, ship_pos)
board[ord(t[0][0])-97][column] = 0b01 #first means if it is hit, second means placement
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{board[i][j]} ", end="")
print()
print_board(board)
else:
print("e1")
return (False, board)
return (False, board, ship_pos)
elif t[0][1] == t[1][1] and int(t[0][1]) <= 9 and int(t[1][1]) >= 0 and int(t[1][1]) <= 9 and abs(int(t[0][1]) - int(t[1][1]))+1 < 6:
if ord(t[0][0]) >= 97 and ord(t[0][0]) <= 107 and ord(t[1][0]) >= 97 and ord(t[1][0]) <= 107 and t[0][0] != t[1][0]:
if ord(t[0][0]) > ord(t[1][0]):
@@ -111,22 +115,16 @@ def check_valid_input(inp):
for row in range(ord(t[0][0])-97, ord(t[1][0])-97+1, step):
if board[row][int(t[0][1])] == 0b01:
print("this position is already taken!")
return (False, board)
return (False, board, ship_pos)
board[row][int(t[0][1])] = 0b01 #first means if it is hit, second means placement
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{board[i][j]} ", end="")
print()
print_board(board)
else:
print("e2")
return (False, board)
return (False, board, ship_pos)
print("e3")
return (True, board)
return (True, board, ship_pos)
if __name__ == "__main__":
main()

View File

@@ -1,21 +1,31 @@
import pygame
from pygame import Rect
from ship import *
class Player():
def __init__(self, board, ships = 5):
def __init__(self, board, ships):
self.board = board
self.ships = ships #alive ships
self.shot_positions = []
for i in range(0, len(board)):
self.shot_positions.append([])
for j in range(0, len(board[0])):
for _ in range(0, len(board[0])):
self.shot_positions[i].append(0)
#self.shot_positions[i][j] = 0b01
self.ships = []
for ship in ships: #[(start, end), (start, end)
self.ships.append(Ship(ship[0], ship[1]))
def get_hit(self, position):
pass
self.board[ord(position[0])-97][int(position[1])] = 0b11
def shoot(self, position):
pass
def shoot(self, position, enemy):
print("p", position)
if enemy.board[ord(position[0])-97][int(position[1])] == 0b00:
print("No ship at this position")
else:
enemy.get_hit(position)
self.shot_positions[ord(position[0])-97][int(position[1])] = 0b11
def __check_valid_input(self, position):
if len(position) != 2 and position != None:
@@ -24,16 +34,18 @@ class Player():
if ord(position[0]) >= 97 and ord(position[0]) <= 107 and int(position[1]) <= 9 and int(position[1]) >= 0:
return True
if self.shot_positions[ord(position[0])-97][int(position[1])] == 0b11:
print("You already shot at this position!")
return False
return False
def update(self, enemy_board):
def update(self, enemy):
inp = input("Please input the position you want to fire.")
while self.__check_valid_input(inp) == False:
inp = input("Please input the position you want to fire.")
self.shoot(inp)
self.shoot(inp, enemy)
def draw(self, screen):
start_pos_x = 125