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bootdev_asteroids/circleshape.py

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Python
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2025-07-04 20:58:34 +02:00
import pygame
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
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def is_colliding(self, circle):
return (self.radius + circle.radius) > self.position.distance_to(circle.position)