asteroids render

This commit is contained in:
2025-07-12 20:04:42 +02:00
parent 0eb198f284
commit 0ee85e61b2
3 changed files with 70 additions and 0 deletions

13
asteroid.py Normal file
View File

@@ -0,0 +1,13 @@
from circleshape import CircleShape
import pygame
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x,y, radius)
def draw(self, screen):
pygame.draw.circle(screen, (255,255,255), (self.position.x, self.position.y), self.radius)
def update(self, dt):
self.position += self.velocity * dt

51
asteroidfield.py Normal file
View File

@@ -0,0 +1,51 @@
import pygame
import random
from asteroid import Asteroid
from constants import *
class AsteroidField(pygame.sprite.Sprite):
edges = [
[
pygame.Vector2(1, 0),
lambda y: pygame.Vector2(-ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT),
],
[
pygame.Vector2(-1, 0),
lambda y: pygame.Vector2(
SCREEN_WIDTH + ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT
),
],
[
pygame.Vector2(0, 1),
lambda x: pygame.Vector2(x * SCREEN_WIDTH, -ASTEROID_MAX_RADIUS),
],
[
pygame.Vector2(0, -1),
lambda x: pygame.Vector2(
x * SCREEN_WIDTH, SCREEN_HEIGHT + ASTEROID_MAX_RADIUS
),
],
]
def __init__(self):
pygame.sprite.Sprite.__init__(self, self.containers)
self.spawn_timer = 0.0
def spawn(self, radius, position, velocity):
asteroid = Asteroid(position.x, position.y, radius)
asteroid.velocity = velocity
def update(self, dt):
self.spawn_timer += dt
if self.spawn_timer > ASTEROID_SPAWN_RATE:
self.spawn_timer = 0
# spawn a new asteroid at a random edge
edge = random.choice(self.edges)
speed = random.randint(40, 100)
velocity = edge[0] * speed
velocity = velocity.rotate(random.randint(-30, 30))
position = edge[1](random.uniform(0, 1))
kind = random.randint(1, ASTEROID_KINDS)
self.spawn(ASTEROID_MIN_RADIUS * kind, position, velocity)

View File

@@ -1,6 +1,8 @@
import pygame import pygame
import sys import sys
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import * from constants import *
from player import Player from player import Player
@@ -22,10 +24,14 @@ def main():
updatable = pygame.sprite.Group() updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group() drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Player.containers = (updatable, drawable) Player.containers = (updatable, drawable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2) player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroidField = AsteroidField()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():