from circleshape import CircleShape import pygame import random from constants import ASTEROID_MIN_RADIUS class Asteroid(CircleShape): def __init__(self, x, y, radius): super().__init__(x,y, radius) def draw(self, screen): pygame.draw.circle(screen, (255,255,255), (self.position.x, self.position.y), self.radius) def update(self, dt): self.position += self.velocity * dt def split(self): self.kill() if self.radius <= ASTEROID_MIN_RADIUS: return else: angle = random.uniform(20, 50) rand_angle1 = self.position.rotate(angle) rand_angle2 = self.position.rotate(-angle) new_radius = self.radius - ASTEROID_MIN_RADIUS asteroid1 = Asteroid(self.position.x, self.position.y, new_radius) asteroid1.velocity = rand_angle1 * 1.2 asteroid2 = Asteroid(self.position.x, self.position.y, new_radius) asteroid2.velocity = rand_angle2 * 1.2