Files
bootdev_asteroids/player.py
2025-07-11 19:11:17 +02:00

35 lines
987 B
Python

import pygame
from circleshape import CircleShape
from constants import PLAYER_RADIUS, PLAYER_TURN_SPEED
class Player(CircleShape):
def __init__(self, x, y):
super().__init__(x, y, PLAYER_RADIUS)
self.rotation = 0
# in the player class
def triangle(self):
forward = pygame.Vector2(0, 1).rotate(self.rotation)
right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
a = self.position + forward * self.radius
b = self.position - forward * self.radius - right
c = self.position - forward * self.radius + right
return [a, b, c]
def draw(self, screen):
pygame.draw.polygon(screen, (255,255,255), self.triangle(), 2)
def rotate(self, dt):
self.rotation += PLAYER_TURN_SPEED * dt
def update(self, dt):
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rotate(-dt)
if keys[pygame.K_d]:
self.rotate(dt)