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findthesource/Assets/Scripts/AspectRatioHandler.cs

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using System.Collections;
using System.Collections.Generic;
using System;
using System.IO; //ideiglenes amig a mac camera bug nincs javitva aztan torolheto
using System.Text; //ideiglenes
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using UnityEngine;
public class AspectRatioHandler : MonoBehaviour
{
public Camera mainCamera;
private StreamWriter writer;
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private void Awake() {
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//to be removed when mac aspect ratio is fixed
writer = new StreamWriter(Application.persistentDataPath + "/aspectratio.txt", false, Encoding.Default);
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double aspectRatio = (double)Screen.width / (double)Screen.height;
aspectRatio = Math.Round(aspectRatio, 2);
writer.Write("felbontas: width: " + Screen.width + " height: " + Screen.height + " aspectratio: " + aspectRatio+ "unity aspect: " + mainCamera.aspect);
writer.Close();
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Debug.Log("aspectratio: " + aspectRatio);
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
if(aspectRatio == 1.78 || aspectRatio == 2.33){
if(Application.platform == RuntimePlatform.OSXPlayer)
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mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
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}else if(aspectRatio == 1.6){
if(Application.platform == RuntimePlatform.OSXPlayer)
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mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 11.43f; //16:9, 21:9 //16:10 11.43f
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}else if(aspectRatio == 1.33){
mainCamera.orthographicSize = 13.72f; //4:3
}else if(aspectRatio == 1.25){
mainCamera.orthographicSize = 14.68f;
}
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}
}