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findthesource/Assets/Scripts/AspectRatioHandler.cs

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2023-03-24 14:25:10 +01:00
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
public class AspectRatioHandler : MonoBehaviour
{
public Camera mainCamera;
private void Awake() {
double aspectRatio = (double)Screen.width / (double)Screen.height;
aspectRatio = Math.Round(aspectRatio, 2);
Debug.Log("aspectratio: " + aspectRatio);
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
if(aspectRatio == 1.78 || aspectRatio == 2.33){
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
}else if(aspectRatio == 1.6){
mainCamera.orthographicSize = 11.43f; //16:10
}else if(aspectRatio == 1.33){
mainCamera.orthographicSize = 13.72f; //4:3
}else if(aspectRatio == 1.25){
mainCamera.orthographicSize = 14.68f;
}
}
}