2023-02-27 19:31:57 +01:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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2023-03-01 10:43:27 +01:00
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using System.Net.Sockets;
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2023-01-24 18:39:30 +01:00
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using TMPro;
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using UnityEngine;
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2023-01-25 11:18:48 +01:00
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using UnityEngine.SceneManagement;
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2023-02-21 17:21:15 +01:00
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using UnityEngine.UI;
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2023-01-24 18:39:30 +01:00
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public class jatekmanager : MonoBehaviour
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{
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2023-02-27 19:31:57 +01:00
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public static jatekmanager Instance;
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2023-01-24 18:39:30 +01:00
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//game objectek implementálása
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public GameObject energiafejlesztés;
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public GameObject akciofejlesztés;
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public GameObject harcfejlesztés;
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public GameObject ujradobasfejlesztés;
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public GameObject hackfejlesztés;
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public GameObject kovetkezokor;
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public GameObject betarazas;
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public GameObject nyomozas;
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public GameObject hackeles;
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public GameObject rolldice;
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public GameObject test;
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2023-02-27 19:31:57 +01:00
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2023-01-24 18:39:30 +01:00
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//script-ek implementalasa
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private Elet elet;
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private Akciok akciok;
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private Targyak targyak;
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private Dice dice;
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private Upgrade upgrade;
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private Akciopont akciopont;
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private movement movement;
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private TurnManager turnManager;
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private Source source;
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//ügynökcsapatok implementálása
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public TMP_Text[] oneone;
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public TMP_Text[] twoone;
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public TMP_Text[] threeone;
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public TMP_Text[] onetwo;
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public TMP_Text[] twotwo;
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public TMP_Text[] threetwo;
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public TMP_Text[] onethree;
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public TMP_Text[] twothree;
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public TMP_Text[] threethree;
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public TMP_Text[] onefour;
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public TMP_Text[] twofour;
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public TMP_Text[] threefour;
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//nyert es vesztett bool lethrehozas
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public bool jatekosnyert = false;
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public bool jatekosvesztett = false;
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2023-02-27 19:31:57 +01:00
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public bool vanertelme = true;
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2023-03-01 10:43:27 +01:00
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public GameState State;
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public static event Action<GameState> OnGameStateChanged;
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2023-02-27 19:31:57 +01:00
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public Button helyszinaktivalasBtn;
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2023-03-01 10:43:27 +01:00
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2023-03-09 15:06:41 +01:00
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private void Awake()
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2023-02-27 19:31:57 +01:00
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{
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Instance = this;
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}
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private void Start()
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{
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elet = FindObjectOfType<Elet>();
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akciok = FindObjectOfType<Akciok>();
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targyak = FindObjectOfType<Targyak>();
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dice = FindObjectOfType<Dice>();
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upgrade = FindObjectOfType<Upgrade>();
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akciopont = FindObjectOfType<Akciopont>();
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movement = FindObjectOfType<movement>();
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turnManager = FindObjectOfType<TurnManager>();
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source = FindObjectOfType<Source>();
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UpdateGameState(GameState.KorKezdet);
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}
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public void UpdateGameState(GameState newState)
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{
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State = newState;
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switch (newState)
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{
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case GameState.KorKezdet:
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HandleKorkezdet();
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break;
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case GameState.Akcio:
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HandleAkcio();
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break;
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case GameState.Fejlesztes:
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HandleFejlesztes();
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break;
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2023-03-09 15:06:41 +01:00
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case GameState.Ugynok:
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ugynokDeaktivalas(false);
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break;
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2023-03-29 09:24:31 +02:00
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case GameState.Vesztette:
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HandleVesztette();
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break;
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2023-02-27 19:31:57 +01:00
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default:
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throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
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}
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OnGameStateChanged?.Invoke(newState);
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}
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public enum GameState
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{
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KorKezdet,
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Akcio,
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2023-03-09 15:06:41 +01:00
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Fejlesztes,
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2023-03-29 09:24:31 +02:00
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Ugynok,
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Vesztette
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2023-02-27 19:31:57 +01:00
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}
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private async void HandleKorkezdet()
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{
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rolldice.SetActive(true);
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energiafejlesztés.SetActive(false);
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akciofejlesztés.SetActive(false);
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harcfejlesztés.SetActive(false);
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ujradobasfejlesztés.SetActive(false);
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hackfejlesztés.SetActive(false);
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kovetkezokor.SetActive(false);
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betarazas.SetActive(false);
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nyomozas.SetActive(false);
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hackeles.SetActive(false);
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2023-03-01 10:43:27 +01:00
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helyszinaktivalasBtn.gameObject.SetActive(false);
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2023-03-13 10:10:05 +01:00
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//test.SetActive(false);
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//ha ugynok state-el vegezne kapcsoljon vissza mindent
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movement.oneone_Collider.gameObject.SetActive(true);
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movement.onetwo_Collider.gameObject.SetActive(true);
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movement.onethree_Collider.gameObject.SetActive(true);
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movement.onefour_Collider.gameObject.SetActive(true);
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movement.twoone_Collider.gameObject.SetActive(true);
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movement.twotwo_Collider.gameObject.SetActive(true);
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movement.twothree_Collider.gameObject.SetActive(true);
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movement.twofour_Collider.gameObject.SetActive(true);
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movement.threeone_Collider.gameObject.SetActive(true);
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movement.threetwo_Collider.gameObject.SetActive(true);
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movement.threethree_Collider.gameObject.SetActive(true);
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movement.threefour_Collider.gameObject.SetActive(true);
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targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.droidFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.matavFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.alomhozoFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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dice.dice1btnBtn.gameObject.SetActive(true);
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dice.dice2btnBtn.gameObject.SetActive(true);
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2023-02-27 19:31:57 +01:00
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Debug.Log(dice.dobott + " ; ennyiszer dobtál már a körben");
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Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
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}
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private async void HandleFejlesztes()
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{
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energiafejlesztés.SetActive(true);
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akciofejlesztés.SetActive(true);
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harcfejlesztés.SetActive(true);
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ujradobasfejlesztés.SetActive(true);
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hackfejlesztés.SetActive(true);
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2023-03-13 10:58:52 +01:00
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kovetkezokor.SetActive(false);
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2023-03-24 10:03:41 +01:00
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//rolldice.SetActive(false);
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2023-03-01 10:43:27 +01:00
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helyszinaktivalasBtn.gameObject.SetActive(false);
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2023-03-13 10:58:52 +01:00
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betarazas.SetActive(false);
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nyomozas.SetActive(false);
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hackeles.SetActive(false);
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2023-02-27 19:31:57 +01:00
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}
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private async void HandleAkcio()
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{
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//itt a movement bekapcsol
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kovetkezokor.SetActive(true);
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betarazas.SetActive(true);
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nyomozas.SetActive(true);
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hackeles.SetActive(true);
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2023-03-01 10:43:27 +01:00
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helyszinaktivalasBtn.gameObject.SetActive(true);
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energiafejlesztés.SetActive(false);
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akciofejlesztés.SetActive(false);
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harcfejlesztés.SetActive(false);
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ujradobasfejlesztés.SetActive(false);
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hackfejlesztés.SetActive(false);
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kovetkezokor.SetActive(true);
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2023-03-24 10:03:41 +01:00
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//rolldice.SetActive(false);
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2023-02-27 19:31:57 +01:00
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}
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2023-03-29 09:24:31 +02:00
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private async void HandleVesztette()
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{
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JatekosNyert();
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JatekosVesztett();
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}
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2023-03-09 15:06:41 +01:00
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private async void ugynokDeaktivalas(bool bekapcsolas)
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{
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energiafejlesztés.SetActive(bekapcsolas);
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akciofejlesztés.SetActive(bekapcsolas);
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harcfejlesztés.SetActive(bekapcsolas);
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ujradobasfejlesztés.SetActive(bekapcsolas);
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hackfejlesztés.SetActive(bekapcsolas);
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kovetkezokor.SetActive(bekapcsolas);
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betarazas.SetActive(bekapcsolas);
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nyomozas.SetActive(bekapcsolas);
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hackeles.SetActive(bekapcsolas);
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//roll dice gomb
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rolldice.SetActive(bekapcsolas);
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//kovetkezo kor
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kovetkezokor.SetActive(bekapcsolas);
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//helyszinaktivalas
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helyszinaktivalasBtn.gameObject.SetActive(bekapcsolas);
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movement.oneone_Collider.gameObject.SetActive(bekapcsolas);
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movement.onetwo_Collider.gameObject.SetActive(bekapcsolas);
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movement.onethree_Collider.gameObject.SetActive(bekapcsolas);
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movement.onefour_Collider.gameObject.SetActive(bekapcsolas);
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movement.twoone_Collider.gameObject.SetActive(bekapcsolas);
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movement.twotwo_Collider.gameObject.SetActive(bekapcsolas);
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movement.twothree_Collider.gameObject.SetActive(bekapcsolas);
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movement.twofour_Collider.gameObject.SetActive(bekapcsolas);
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movement.threeone_Collider.gameObject.SetActive(bekapcsolas);
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movement.threetwo_Collider.gameObject.SetActive(bekapcsolas);
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movement.threethree_Collider.gameObject.SetActive(bekapcsolas);
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movement.threefour_Collider.gameObject.SetActive(bekapcsolas);
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targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
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targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
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targyak.droidFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
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targyak.matavFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
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targyak.alomhozoFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
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dice.dice1btnBtn.gameObject.SetActive(bekapcsolas);
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dice.dice2btnBtn.gameObject.SetActive(bekapcsolas);
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}
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2023-02-27 19:31:57 +01:00
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/*
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2023-01-24 18:39:30 +01:00
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// Update is called once per frame
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2023-02-27 19:31:57 +01:00
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IEnumerator MyCoroutine()
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2023-01-24 18:39:30 +01:00
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{
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//amig a játékos vesztett bool nem egyenlo true-val vagy a nyert bool nem egyenlo true-val
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2023-01-25 11:18:48 +01:00
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//while (jatekosnyert != true || jatekosvesztett != true)
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//{
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2023-02-27 19:31:57 +01:00
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//a jatekos mikor belép semmit ne tudjon csinálni csak dobni a kockával, hogy elkezdje a játékot
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2023-01-24 18:39:30 +01:00
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energiafejlesztés.SetActive(false);
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akciofejlesztés.SetActive(false);
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harcfejlesztés.SetActive(false);
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ujradobasfejlesztés.SetActive(false);
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hackfejlesztés.SetActive(false);
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kovetkezokor.SetActive(false);
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betarazas.SetActive(false);
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nyomozas.SetActive(false);
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hackeles.SetActive(false);
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2023-01-26 21:25:20 +01:00
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//test.SetActive(false);
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2023-01-24 18:39:30 +01:00
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2023-01-24 19:35:16 +01:00
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2023-01-24 18:39:30 +01:00
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2023-02-27 19:31:57 +01:00
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//&& dice.getLocked() != true
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//ez rossz!!!!
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//while (dice.dobott < upgrade.getUjradobasIndex() + 1 )
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//{
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2023-01-24 18:39:30 +01:00
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//eddig újradobhat
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2023-02-27 19:31:57 +01:00
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//}
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2023-01-24 18:39:30 +01:00
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2023-02-27 19:31:57 +01:00
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yield return new WaitUntil(() => dice.getLocked() == true);
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while (vanertelme == true)
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2023-01-24 18:39:30 +01:00
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{
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2023-02-27 19:31:57 +01:00
|
|
|
//a játékos választ a két érték között
|
|
|
|
|
if (upgrade.canUpgrade == true)
|
|
|
|
|
{
|
|
|
|
|
//ha a kisebbet választotta akkor jelennek meg a fejlesztés gombjai
|
|
|
|
|
energiafejlesztés.SetActive(true);
|
|
|
|
|
akciofejlesztés.SetActive(true);
|
|
|
|
|
harcfejlesztés.SetActive(true);
|
|
|
|
|
ujradobasfejlesztés.SetActive(true);
|
|
|
|
|
hackfejlesztés.SetActive(true);
|
|
|
|
|
kovetkezokor.SetActive(true);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//ha a nagyobbat választotta akkor jelennek meg az akciók gombjai
|
2023-01-24 18:39:30 +01:00
|
|
|
|
2023-02-27 19:31:57 +01:00
|
|
|
//itt a movement bekapcsol
|
|
|
|
|
kovetkezokor.SetActive(true);
|
|
|
|
|
betarazas.SetActive(true);
|
|
|
|
|
nyomozas.SetActive(true);
|
|
|
|
|
hackeles.SetActive(true);
|
|
|
|
|
}
|
2023-01-24 18:39:30 +01:00
|
|
|
}
|
2023-02-27 19:31:57 +01:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
|
|
|
|
|
|
2023-02-27 19:31:57 +01:00
|
|
|
|
|
|
|
|
//itt az akciopont elérte a 0-át
|
2023-01-24 18:39:30 +01:00
|
|
|
//movement kikapcs
|
|
|
|
|
energiafejlesztés.SetActive(false);
|
|
|
|
|
akciofejlesztés.SetActive(false);
|
|
|
|
|
harcfejlesztés.SetActive(false);
|
|
|
|
|
ujradobasfejlesztés.SetActive(false);
|
|
|
|
|
hackfejlesztés.SetActive(false);
|
2023-01-25 11:18:48 +01:00
|
|
|
//rolldice.SetActive(false);
|
2023-01-24 18:39:30 +01:00
|
|
|
betarazas.SetActive(false);
|
|
|
|
|
nyomozas.SetActive(false);
|
|
|
|
|
hackeles.SetActive(false);
|
2023-01-26 21:25:20 +01:00
|
|
|
//test.SetActive(false);
|
2023-01-24 18:39:30 +01:00
|
|
|
kovetkezokor.SetActive(true);
|
2023-02-27 19:31:57 +01:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
//amint rányom a kör vége gombra 0 legyen az akciópont és megint csak a dobás legyen elérhető
|
|
|
|
|
|
2023-01-25 11:18:48 +01:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
|
2023-01-25 11:18:48 +01:00
|
|
|
//}
|
2023-01-24 18:39:30 +01:00
|
|
|
|
2023-02-27 19:31:57 +01:00
|
|
|
//JatekosNyert();
|
|
|
|
|
//JatekosVesztett();
|
2023-01-24 18:39:30 +01:00
|
|
|
|
2023-03-29 09:24:31 +02:00
|
|
|
} */
|
2023-01-24 18:39:30 +01:00
|
|
|
|
|
|
|
|
public void JatekosNyert()
|
|
|
|
|
{
|
2023-03-29 11:04:42 +02:00
|
|
|
Debug.Log("Játékos nyerésének vizsgálata.");
|
|
|
|
|
Debug.Log("A forrás oszlopa:" + source.oszlop);
|
|
|
|
|
Debug.Log("A forrás sora:" + source.sor[0]);
|
|
|
|
|
Debug.Log("");
|
|
|
|
|
Debug.Log("A te jelenlegi oszlopod:" + movement.jelenlegi_y);
|
|
|
|
|
Debug.Log("A te jelenlegi sorod:" + movement.jelenlegi_x);
|
|
|
|
|
if (source.isNyitva == true && source.oszlop == movement.jelenlegi_x && source.sor[0] == movement.jelenlegi_y) //+ ugynokcsapat oles a helyszinen
|
2023-01-24 18:39:30 +01:00
|
|
|
{
|
2023-03-29 11:04:42 +02:00
|
|
|
Debug.Log("A forrás ki van nyitva és ott állsz ahol a forrás is van.");
|
2023-01-24 18:39:30 +01:00
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
if (oneone[0].text.Equals("X") && oneone[1].text.Equals("X") && oneone[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
2023-01-25 11:18:48 +01:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
if (onetwo[0].text.Equals("X") && onetwo[1].text.Equals("X") && onetwo[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
if (onethree[0].text.Equals("X") && onethree[1].text.Equals("X") && onethree[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
if (twoone[0].text.Equals("X") && twoone[1].text.Equals("X") && twoone[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
if (twotwo[0].text.Equals("X") && twotwo[1].text.Equals("X") && twotwo[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
if (twothree[0].text.Equals("X") && twothree[1].text.Equals("X") && twothree[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
if (threeone[0].text.Equals("X") && threeone[1].text.Equals("X") && threeone[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
if (threetwo[0].text.Equals("X") && threetwo[1].text.Equals("X") && threetwo[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
if (threethree[0].text.Equals("X") && threethree[1].text.Equals("X") && threethree[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
if (onefour[0].text.Equals("X") && onefour[1].text.Equals("X") && onefour[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
if (twofour[0].text.Equals("X") && twofour[1].text.Equals("X") && twofour[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
if (threefour[0].text.Equals("X") && threefour[1].text.Equals("X") && threefour[2].text.Equals("X"))
|
|
|
|
|
{
|
|
|
|
|
jatekosnyert = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-01-25 11:18:48 +01:00
|
|
|
if(jatekosnyert){
|
|
|
|
|
SceneManager.LoadScene("JatekosNyert");
|
|
|
|
|
}
|
2023-03-29 11:04:42 +02:00
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("Nem nyert a játékos ebben a körben");
|
|
|
|
|
}
|
2023-01-25 11:18:48 +01:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
}
|
2023-03-29 09:24:31 +02:00
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
public void JatekosVesztett()
|
|
|
|
|
{
|
2023-03-29 11:04:42 +02:00
|
|
|
Debug.Log("Játékos vesztésének vizsgálata.");
|
2023-01-24 18:39:30 +01:00
|
|
|
//ha kinyilik a forras de mar voltal ott ketszer
|
|
|
|
|
if (source.isNyitva == true)
|
|
|
|
|
{
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (movement.eromulepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (movement.feketepiaclepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (movement.metrolepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (movement.szervereklepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (movement.kingcasinolepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (movement.feltoltolepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (movement.kutatolaborlepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (movement.kriptoklublepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (movement.cyberplazalepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (movement.hadiuzemlepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (movement.konyvtarlepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (movement.korhazlepes2.activeSelf == true)
|
|
|
|
|
{
|
|
|
|
|
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//ha elfogy a töltényed mielőtt végzel a source-nál lévő ügynökcsapatokkal
|
|
|
|
|
|
|
|
|
|
if (source.isNyitva == true && akciok.toltenyszamlalo >= 24)
|
|
|
|
|
{
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (oneone[0].text.Equals("X") == false || oneone[1].text.Equals("X") == false || oneone[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (twoone[0].text.Equals("X") == false || twoone[1].text.Equals("X") == false || twoone[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 1)
|
|
|
|
|
{
|
|
|
|
|
if (threeone[0].text.Equals("X") == false || threeone[1].text.Equals("X") == false || threeone[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (onetwo[0].text.Equals("X") == false || onetwo[1].text.Equals("X") == false || onetwo[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (twotwo[0].text.Equals("X") == false || twotwo[1].text.Equals("X") == false || twotwo[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 2)
|
|
|
|
|
{
|
|
|
|
|
if (threetwo[0].text.Equals("X") == false || threetwo[1].text.Equals("X") == false || threetwo[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (onethree[0].text.Equals("X") == false || onethree[1].text.Equals("X") == false || onethree[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (twothree[0].text.Equals("X") == false || twothree[1].text.Equals("X") == false || twothree[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 3)
|
|
|
|
|
{
|
|
|
|
|
if (threethree[0].text.Equals("X") == false || threethree[1].text.Equals("X") == false || threethree[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 1 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (onefour[0].text.Equals("X") == false || onefour[1].text.Equals("X") == false || onefour[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 2 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (twofour[0].text.Equals("X") == false || twofour[1].text.Equals("X") == false || twofour[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (source.sor[0] == 3 && source.oszlop == 4)
|
|
|
|
|
{
|
|
|
|
|
if (threefour[0].text.Equals("X") == false || threefour[1].text.Equals("X") == false || threefour[2].text.Equals("X") == false)
|
|
|
|
|
{
|
|
|
|
|
jatekosvesztett = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-01-25 11:18:48 +01:00
|
|
|
if(jatekosvesztett){
|
|
|
|
|
SceneManager.LoadScene("JatekosVesztett");
|
|
|
|
|
}
|
2023-03-29 11:04:42 +02:00
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("A játékos nem vesztett ebben a körben.");
|
|
|
|
|
}
|
2023-03-29 09:24:31 +02:00
|
|
|
}
|
2023-01-24 18:39:30 +01:00
|
|
|
}
|