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private int[] hackelt_sorok; + private int[] hackelt_sorok = new int[4]; private Upgrade upgrade; // + //Source + private Source source; + private bool alpha = false; + private bool omega = false; + // + private void Start() { ap = FindObjectOfType(); movement = FindObjectOfType(); upgrade = FindObjectOfType(); + source = FindObjectOfType(); //kezdesnel karikazza be az elso harom adott toltenyt for (int i = 0; i < tolteny_index; i++) { @@ -177,43 +184,63 @@ public class Akciok : MonoBehaviour i2= i; } } - }catch(IndexOutOfRangeException e) { + }catch(IndexOutOfRangeException) { Debug.Log("hiba volt"); Debug.Log("i: " + i2 + " y" + movement.jelenlegi_y); } //forras helyenek bejelolese - if(count >= 2) { //&& !hackelt_sorok.Contains(movement.jelenlegi_y) + if(count >= 2 && !hackelt_sorok.Contains(movement.jelenlegi_y)) { Debug.Log("belep"); if (movement.jelenlegi_y == 1){ elso_sor_text.text = "X"; + hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y; + source.isNyitva = true; }else { rand = UnityEngine.Random.Range(1, 7); Debug.Log("sorsolt szam: " + rand); - if(movement.jelenlegi_y == 2) { + if(movement.jelenlegi_y == 2) { //alpha, omega if(rand < 4) { masodik_sor[0].text = "X"; + alpha = true; + source.sor.Remove(3);//3. sor kiszedes + source.sor.Remove(4);//4. sor kiszedes } else { masodik_sor[1].text = "X"; + omega = true; + source.sor.Remove(1);//1. sor kiszedes + source.sor.Remove(2);//2. sor kiszedes } - }else if(movement.jelenlegi_y == 3) { + hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y; + } else if(movement.jelenlegi_y == 3) {//sor if (rand < 4) { harmadik_sor[0].text = "X"; + source.sor.Remove(2);//2. sor kiszedes + source.sor.Remove(4);//4. sor kiszedes } else { harmadik_sor[1].text = "X"; + source.sor.Remove(1);//2. sor kiszedes + source.sor.Remove(3);//4. sor kiszedes } - }else if(movement.jelenlegi_y == 4) { + hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y; + } else if(movement.jelenlegi_y == 4) { if(rand < 3) { negyedik_sor[0].text = "X"; + source.oszlop = 1; }else if( rand < 5) { negyedik_sor[1].text = "X"; + source.oszlop = 2; } else { negyedik_sor[2].text = "X"; + source.oszlop = 3; } + hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y; } } ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa + } else { + Debug.Log("itt mar hackeltel"); } } diff --git a/Assets/Scripts/Source.cs b/Assets/Scripts/Source.cs new file mode 100644 index 0000000..cd66674 --- /dev/null +++ b/Assets/Scripts/Source.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Source : MonoBehaviour +{ + public bool isNyitva = false; + public int oszlop = -1; + public List sor; + + private movement movement; + public GameObject sourceSprite; + + private void Start() { + movement = FindObjectOfType(); + + sor = new List(); + for (int i = 1; i < 5; i++) { + sor.Add(i); + } + } + + private void Update() { + if(isNyitva && oszlop != -1 && sor.Count == 1) { + sourceRender(sor[0], oszlop); + printSourceLocation(); + } + } + + public void printSourceLocation() { + Debug.Log("Source hely: oszlop: "+oszlop+", sor: "+sor[0]); + } + + public void sourceRender(int x, int y) { + if (x == 1 && y == 1) { + sourceSprite.transform.position = movement.oneone.transform.position; + } else if (x == 1 && y == 2) { + sourceSprite.transform.position = movement.onetwo.transform.position; + } else if (x == 1 && y == 3) { + sourceSprite.transform.position = movement.onethree.transform.position; + } else if (x == 1 && y == 4) { + sourceSprite.transform.position = movement.onefour.transform.position; + } else if (x == 2 && y == 1) { + sourceSprite.transform.position = movement.twoone.transform.position; + } else if (x == 2 && y == 2) { + sourceSprite.transform.position = movement.twotwo.transform.position; + } else if (x == 2 && y == 3) { + sourceSprite.transform.position = movement.twothree.transform.position; + } else if (x == 2 && y == 4) { + sourceSprite.transform.position = movement.twofour.transform.position; + } else if (x == 3 && y == 1) { + sourceSprite.transform.position = movement.threeone.transform.position; + } else if (x == 3 && y == 2) { + sourceSprite.transform.position = movement.threetwo.transform.position; + } else if (x == 3 && y == 3) { + sourceSprite.transform.position = movement.threethree.transform.position; + } else if (x == 3 && y == 4) { + sourceSprite.transform.position = movement.threefour.transform.position; + } + } +} diff --git a/Assets/Scripts/Source.cs.meta b/Assets/Scripts/Source.cs.meta new file mode 100644 index 0000000..15959f6 --- /dev/null +++ b/Assets/Scripts/Source.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28dbea1c8439b5b4d8d28d5410f9a544 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index e9001b1..6825838 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Children: - 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