bugfix, ui update, dice animation
This commit is contained in:
8
Assets/Assets/Pics/Character.meta
Normal file
8
Assets/Assets/Pics/Character.meta
Normal file
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--- !u!114 &2063388577
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--- !u!1 &2070386153
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--- !u!1 &2070386153
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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- component: {fileID: 1310690305}
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- component: {fileID: 1310690305}
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- component: {fileID: 1310690304}
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- component: {fileID: 1310690304}
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_text: "Veszett\xE9l"
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m_text: "Vesztett\xE9l"
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File diff suppressed because it is too large
Load Diff
@@ -64,9 +64,9 @@ public class Akciok : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (tolteny_index < 24 && ap.akciopont != 0)
|
if (tolteny_index < 24 && ap.akciopont != 0)
|
||||||
{
|
{
|
||||||
if (tolteny_index + betarazas > 23)
|
if (tolteny_index + betarazas > 24)
|
||||||
{
|
{
|
||||||
tolteny_index = 23;
|
tolteny_index = 24;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -79,8 +79,10 @@ public class Akciok : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
betarazott_tolteny += betarazas;
|
betarazott_tolteny += betarazas;
|
||||||
//tolteny_index++;
|
if(betarazott_tolteny > 24){
|
||||||
|
betarazott_tolteny = 24;
|
||||||
|
}
|
||||||
|
//tolteny_index++;
|
||||||
|
|
||||||
ap.UpdateAkciopont(-1);
|
ap.UpdateAkciopont(-1);
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ public class Dice : MonoBehaviour {
|
|||||||
public Sprite[] diceSides = new Sprite[6];
|
public Sprite[] diceSides = new Sprite[6];
|
||||||
public SpriteRenderer hely1;
|
public SpriteRenderer hely1;
|
||||||
public SpriteRenderer hely2;
|
public SpriteRenderer hely2;
|
||||||
|
public SpriteRenderer animacio1;
|
||||||
|
public SpriteRenderer animacio2;
|
||||||
public Button dice1btnBtn;
|
public Button dice1btnBtn;
|
||||||
public Button dice2btnBtn;
|
public Button dice2btnBtn;
|
||||||
private Upgrade upgrade;
|
private Upgrade upgrade;
|
||||||
@@ -37,7 +39,7 @@ public class Dice : MonoBehaviour {
|
|||||||
public int ujradobasszamlalo;
|
public int ujradobasszamlalo;
|
||||||
|
|
||||||
private bool ugynokDobasErtek = false; //ertek valasztashoz hogy tudja az ugynok csapat miatt lett meghivva
|
private bool ugynokDobasErtek = false; //ertek valasztashoz hogy tudja az ugynok csapat miatt lett meghivva
|
||||||
private bool elsoDobas = true;
|
private bool elsoDobas = true;
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
upgrade = FindObjectOfType<Upgrade>();
|
upgrade = FindObjectOfType<Upgrade>();
|
||||||
ap = FindObjectOfType<Akciopont>();
|
ap = FindObjectOfType<Akciopont>();
|
||||||
@@ -107,12 +109,12 @@ public class Dice : MonoBehaviour {
|
|||||||
if(!ugynokDobasErtek)
|
if(!ugynokDobasErtek)
|
||||||
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
|
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
|
||||||
|
|
||||||
if(elsoDobas){
|
/*if(elsoDobas){
|
||||||
//jatek kezdeskor elso dobas ugynok csapat meghatarozas kezdo helyszinen
|
//jatek kezdeskor elso dobas ugynok csapat meghatarozas kezdo helyszinen
|
||||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.UgynokValasztas);
|
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.UgynokValasztas);
|
||||||
CallRenderDice(true);
|
CallRenderDice(true);
|
||||||
elsoDobas = false;
|
elsoDobas = false;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("valasztott ertek: " + valasztottErtek + " locked status: " + locked);
|
Debug.Log("valasztott ertek: " + valasztottErtek + " locked status: " + locked);
|
||||||
@@ -136,13 +138,17 @@ public class Dice : MonoBehaviour {
|
|||||||
|
|
||||||
//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
|
//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
|
||||||
dice1btnBtn.enabled = false;
|
dice1btnBtn.enabled = false;
|
||||||
dice2btnBtn.enabled = false;
|
dice2btnBtn.enabled = false;
|
||||||
|
|
||||||
do {
|
do {
|
||||||
diceResult[0] = RollDice();
|
diceResult[0] = RollDice();
|
||||||
diceResult[1] = RollDice();
|
diceResult[1] = RollDice();
|
||||||
} while (diceResult[0] == diceResult[1]);
|
} while (diceResult[0] == diceResult[1]);
|
||||||
|
|
||||||
|
//dice porgo animacio
|
||||||
|
StartCoroutine(AnimateTheDice(hely1, diceResult[0]));
|
||||||
|
StartCoroutine(AnimateTheDice(hely2, diceResult[1]));
|
||||||
|
|
||||||
//lassa a jatekos mit dobott
|
//lassa a jatekos mit dobott
|
||||||
hely1.sprite = diceSides[diceResult[0]-1];
|
hely1.sprite = diceSides[diceResult[0]-1];
|
||||||
hely1.size = new Vector2(38, 38);
|
hely1.size = new Vector2(38, 38);
|
||||||
@@ -267,4 +273,30 @@ public class Dice : MonoBehaviour {
|
|||||||
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
|
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
|
||||||
this.adrenalinMegerosites = adrenalinMegerosites;
|
this.adrenalinMegerosites = adrenalinMegerosites;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private IEnumerator AnimateTheDice(SpriteRenderer rend, int diceErtek)
|
||||||
|
{
|
||||||
|
int randomDiceSide;
|
||||||
|
float time = 0f;
|
||||||
|
bool fusson = true;
|
||||||
|
|
||||||
|
while(fusson){
|
||||||
|
time += Time.time;
|
||||||
|
Debug.Log("time: " + time);
|
||||||
|
|
||||||
|
|
||||||
|
if(time >= 200f) fusson = false;
|
||||||
|
|
||||||
|
randomDiceSide = Random.Range(0, 5);
|
||||||
|
|
||||||
|
rend.sprite = diceSides[Random.Range(0, 5)];
|
||||||
|
rend.size = new Vector2(38, 38);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.05f);
|
||||||
|
}
|
||||||
|
|
||||||
|
rend.sprite = diceSides[diceErtek - 1];
|
||||||
|
rend.size = new Vector2(38, 38);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using TMPro;
|
|||||||
public class Ugynok : MonoBehaviour
|
public class Ugynok : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Akciok akciok;
|
private Akciok akciok;
|
||||||
|
private Akciopont ap;
|
||||||
private Upgrade upgrade;
|
private Upgrade upgrade;
|
||||||
private jatekmanager jatekmanager;
|
private jatekmanager jatekmanager;
|
||||||
private Elet elet;
|
private Elet elet;
|
||||||
@@ -39,6 +40,7 @@ public class Ugynok : MonoBehaviour
|
|||||||
jatekmanager = FindObjectOfType<jatekmanager>();
|
jatekmanager = FindObjectOfType<jatekmanager>();
|
||||||
movement = FindObjectOfType<movement>();
|
movement = FindObjectOfType<movement>();
|
||||||
elet = FindObjectOfType<Elet>();
|
elet = FindObjectOfType<Elet>();
|
||||||
|
ap = FindObjectOfType<Akciopont>();
|
||||||
|
|
||||||
previus_ugynok_csapatok = new string[3];
|
previus_ugynok_csapatok = new string[3];
|
||||||
|
|
||||||
@@ -322,6 +324,14 @@ public class Ugynok : MonoBehaviour
|
|||||||
Debug.Log("nincs eleg tolteny");
|
Debug.Log("nincs eleg tolteny");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(ap.akciopont < 2){
|
||||||
|
Debug.Log("nincs eleg ap az oleshez");
|
||||||
|
return;
|
||||||
|
}else{
|
||||||
|
ap.UpdateAkciopont(-2); //harc koltseg
|
||||||
|
}
|
||||||
|
|
||||||
akciok.Loves(ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
akciok.Loves(ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
||||||
Debug.Log("tolteny szama:" + ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
Debug.Log("tolteny szama:" + ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
||||||
}
|
}
|
||||||
@@ -332,6 +342,7 @@ public class Ugynok : MonoBehaviour
|
|||||||
|
|
||||||
//minden vissza kapcsolasa
|
//minden vissza kapcsolasa
|
||||||
//jatekmanager.ugynokDeaktivalas(true);
|
//jatekmanager.ugynokDeaktivalas(true);
|
||||||
|
|
||||||
jatekmanager.UpdateGameState(jatekmanager.GameState.Akcio); //miutan vegzett menjen az akcio state-re
|
jatekmanager.UpdateGameState(jatekmanager.GameState.Akcio); //miutan vegzett menjen az akcio state-re
|
||||||
droidagyuAktivalva = false;
|
droidagyuAktivalva = false;
|
||||||
}
|
}
|
||||||
@@ -421,7 +432,7 @@ public class Ugynok : MonoBehaviour
|
|||||||
elozo_x = x;
|
elozo_x = x;
|
||||||
elozo_y = y;
|
elozo_y = y;
|
||||||
|
|
||||||
if(elozo_x == 1 && elozo_y == 1){
|
if(elozo_x == 1 && elozo_y == 1){
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
previus_ugynok_csapatok[i] = oneone[i].text;
|
previus_ugynok_csapatok[i] = oneone[i].text;
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ public class helyszinaktivalas : MonoBehaviour
|
|||||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
||||||
if(!targyak.matavtaviranyitoAktivalva){
|
if(!targyak.matavtaviranyitoAktivalva){
|
||||||
//akciopont.akciopont++;
|
//akciopont.akciopont++;
|
||||||
akciopont.UpdateAkciopont(1);
|
//akciopont.UpdateAkciopont(1);
|
||||||
energia.csokkenEnergia(2);
|
energia.csokkenEnergia(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -192,8 +192,10 @@ public class jatekmanager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void NevValasztasUtan(){
|
public void NevValasztasUtan(){
|
||||||
if(!nev.text.Equals(""))
|
if(!nev.text.Equals("")){
|
||||||
Instance.UpdateGameState(GameState.KorKezdet);
|
UpdateGameState(GameState.UgynokValasztas);
|
||||||
|
dice.CallRenderDice(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void HandleUgynokNev(){
|
private async void HandleUgynokNev(){
|
||||||
@@ -221,7 +223,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
hackeles.SetActive(false);
|
hackeles.SetActive(false);
|
||||||
helyszinaktivalasBtn.gameObject.SetActive(false);
|
helyszinaktivalasBtn.gameObject.SetActive(false);
|
||||||
//test.SetActive(false);
|
//test.SetActive(false);
|
||||||
rolldice.SetActive(false);
|
rolldice.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -271,7 +273,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
movement.threethree_Collider.gameObject.SetActive(true);
|
movement.threethree_Collider.gameObject.SetActive(true);
|
||||||
movement.threefour_Collider.gameObject.SetActive(true);
|
movement.threefour_Collider.gameObject.SetActive(true);
|
||||||
|
|
||||||
//rolldice.SetActive(false);
|
rolldice.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void HandleVesztette()
|
private async void HandleVesztette()
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ public class MainMenu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public GameObject MainMenuObj;
|
public GameObject MainMenuObj;
|
||||||
public GameObject OptionsMenu;
|
public GameObject OptionsMenu;
|
||||||
|
public GameObject CreditsMenuObj;
|
||||||
public GameObject VideoButton;
|
public GameObject VideoButton;
|
||||||
|
|
||||||
public void PlayGame()
|
public void PlayGame()
|
||||||
@@ -36,4 +37,9 @@ public class MainMenu : MonoBehaviour
|
|||||||
VideoButton.SetActive(true);
|
VideoButton.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CreditsMenu(){
|
||||||
|
MainMenuObj.SetActive(false);
|
||||||
|
CreditsMenuObj.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ Material:
|
|||||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 1, g: 0.0141509175, b: 0.0141509175, a: 0.5}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
@@ -6,17 +6,17 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedSceneGuid-0:
|
RecentlyUsedSceneGuid-0:
|
||||||
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-1:
|
|
||||||
value: 0200045e07010a5f5d5c542341765d4213164a7f797d7e347c7e1c60bab7656a
|
value: 0200045e07010a5f5d5c542341765d4213164a7f797d7e347c7e1c60bab7656a
|
||||||
flags: 0
|
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m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -869,7 +869,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 00000000147a0000
|
m_ExpandedIDs: 000000001a7a0000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -894,8 +894,8 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_ListAreaState:
|
m_ListAreaState:
|
||||||
m_SelectedInstanceIDs: 9e6c0000
|
m_SelectedInstanceIDs: cc760000
|
||||||
m_LastClickedInstanceID: 27806
|
m_LastClickedInstanceID: 30412
|
||||||
m_HadKeyboardFocusLastEvent: 1
|
m_HadKeyboardFocusLastEvent: 1
|
||||||
m_ExpandedInstanceIDs: c6230000
|
m_ExpandedInstanceIDs: c6230000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
@@ -921,7 +921,7 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_NewAssetIndexInList: -1
|
m_NewAssetIndexInList: -1
|
||||||
m_ScrollPosition: {x: 0, y: 60}
|
m_ScrollPosition: {x: 0, y: 0}
|
||||||
m_GridSize: 64
|
m_GridSize: 64
|
||||||
m_SkipHiddenPackages: 0
|
m_SkipHiddenPackages: 0
|
||||||
m_DirectoriesAreaWidth: 207
|
m_DirectoriesAreaWidth: 207
|
||||||
@@ -946,9 +946,9 @@ MonoBehaviour:
|
|||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 477
|
y: 734
|
||||||
width: 897
|
width: 1376
|
||||||
height: 218
|
height: 265
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@@ -973,10 +973,10 @@ MonoBehaviour:
|
|||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 898
|
x: 1377
|
||||||
y: 86
|
y: 73
|
||||||
width: 467
|
width: 542
|
||||||
height: 609
|
height: 926
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@@ -988,7 +988,7 @@ MonoBehaviour:
|
|||||||
m_ControlHash: -371814159
|
m_ControlHash: -371814159
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
||||||
m_LastInspectedObjectInstanceID: -1
|
m_LastInspectedObjectInstanceID: -1
|
||||||
m_LastVerticalScrollValue: 702
|
m_LastVerticalScrollValue: 0
|
||||||
m_GlobalObjectId:
|
m_GlobalObjectId:
|
||||||
m_InspectorMode: 0
|
m_InspectorMode: 0
|
||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
|
|||||||
Reference in New Issue
Block a user