aha
jo
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@@ -4052,6 +4052,7 @@ GameObject:
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- component: {fileID: 197904235}
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- component: {fileID: 197904237}
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- component: {fileID: 197904238}
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- component: {fileID: 197904239}
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m_Layer: 0
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m_Name: Mangager
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m_TagString: Untagged
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@@ -4134,6 +4135,7 @@ MonoBehaviour:
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- {fileID: 255844036}
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dobott: 0
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dobottEgyszer: 0
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ujradobasszamlalo: 0
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--- !u!114 &197904222
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -4675,6 +4677,19 @@ MonoBehaviour:
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threefourText:
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- {fileID: 663535674}
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- {fileID: 1583842800}
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--- !u!114 &197904239
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 197904216}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f1646c9ba4620a0e7861327e11e40849, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mainCamera: {fileID: 519420031}
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--- !u!1 &229807670
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GameObject:
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m_ObjectHideFlags: 0
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@@ -11098,7 +11113,7 @@ Camera:
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far clip plane: 10
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field of view: 60
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orthographic: 1
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orthographic size: 10.409236
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orthographic size: 10.4
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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28
Assets/Scripts/AspectRatioHandler.cs
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28
Assets/Scripts/AspectRatioHandler.cs
Normal file
@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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public class AspectRatioHandler : MonoBehaviour
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{
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public Camera mainCamera;
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private void Awake() {
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double aspectRatio = (double)Screen.width / (double)Screen.height;
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aspectRatio = Math.Round(aspectRatio, 2);
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Debug.Log("aspectratio: " + aspectRatio);
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//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
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if(aspectRatio == 1.78 || aspectRatio == 2.33){
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mainCamera.orthographicSize = 10.4f; //16:9, 21:9
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}else if(aspectRatio == 1.6){
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mainCamera.orthographicSize = 11.43f; //16:10
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}else if(aspectRatio == 1.33){
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mainCamera.orthographicSize = 13.72f; //4:3
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}else if(aspectRatio == 1.25){
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mainCamera.orthographicSize = 14.68f;
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}
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}
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}
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11
Assets/Scripts/AspectRatioHandler.cs.meta
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11
Assets/Scripts/AspectRatioHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f1646c9ba4620a0e7861327e11e40849
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -10,11 +10,13 @@ public class Source : MonoBehaviour
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private movement movement;
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public GameObject sourceSprite;
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private Ugynok ugynok;
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private bool oneTime = false;
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private void Awake() {
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movement = FindObjectOfType<movement>();
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ugynok = FindObjectOfType<Ugynok>();
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}
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private void Start() {
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@@ -28,6 +30,10 @@ public class Source : MonoBehaviour
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if(isNyitva && oszlop != -1 && sor.Count == 1) {
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sourceRender(oszlop, sor[0]);
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if (!oneTime) {
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for (int i = 0; i < 3; i++)
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{
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ugynok.UgynokSorsolas(oszlop, sor[0]);
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}
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printSourceLocation();
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oneTime = true;
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}
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