diff --git a/Assets/Scripts/helyszinaktivalas.cs b/Assets/Scripts/helyszinaktivalas.cs index 57b4984..01d426e 100644 --- a/Assets/Scripts/helyszinaktivalas.cs +++ b/Assets/Scripts/helyszinaktivalas.cs @@ -150,6 +150,7 @@ public class helyszinaktivalas : MonoBehaviour if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3) { if(helyszinAktivalasSzamlalo[6] == 2) return; //ketszer lehet aktivalni + if(akciopont.akciopont < 2) return; //1 fejlesztes ingyen upgrade.canUpgrade = true; diff --git a/Assets/Scripts/jatekmanager.cs b/Assets/Scripts/jatekmanager.cs index 1358676..9565c45 100644 --- a/Assets/Scripts/jatekmanager.cs +++ b/Assets/Scripts/jatekmanager.cs @@ -141,7 +141,7 @@ public class jatekmanager : MonoBehaviour HandleUgynokValasztas(); break; case GameState.Nev: - HandleUgynokNev(); + HandleNev(); break; case GameState.Pause: break; @@ -287,7 +287,7 @@ public class jatekmanager : MonoBehaviour } } - private async void HandleUgynokNev() + private async void HandleNev() { movement.oneone_Collider.gameObject.SetActive(false); movement.onetwo_Collider.gameObject.SetActive(false); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index fdeb857..dd4b89b 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -767,7 +767,7 @@ PlayerSettings: additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: - Standalone: 0 + Standalone: 1 il2cppCompilerConfiguration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {}