dice bugfixes
This commit is contained in:
@@ -198,7 +198,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &16285950
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RectTransform:
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@@ -3434,6 +3434,8 @@ MonoBehaviour:
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- {fileID: 21300000, guid: 8d8a82287846c3d4892b15d8ab640d68, type: 3}
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hely1: {fileID: 1620774317}
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hely2: {fileID: 921900544}
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dice1btnBtn: {fileID: 1620774314}
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dice2btnBtn: {fileID: 921900541}
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diceResult: 0000000000000000
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ujertek:
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valasztottErtek: 0
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@@ -3456,6 +3458,7 @@ MonoBehaviour:
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- {fileID: 710452256}
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- {fileID: 255844036}
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dobott: 0
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dobottEgyszer: 0
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--- !u!114 &197904222
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -5242,7 +5245,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 0
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--- !u!224 &274472944
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RectTransform:
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@@ -5322,7 +5325,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &278097272
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RectTransform:
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@@ -5932,7 +5935,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &305492121
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RectTransform:
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@@ -5986,7 +5989,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &305972457
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RectTransform:
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@@ -9986,7 +9989,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -4, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -11399,7 +11402,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 0
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--- !u!224 &628297614
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RectTransform:
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@@ -13965,7 +13968,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 0
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--- !u!224 &762817986
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RectTransform:
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@@ -15334,7 +15337,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 0
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--- !u!224 &815764583
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RectTransform:
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@@ -17048,7 +17051,7 @@ Canvas:
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 25
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_SortingOrder: 2
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m_TargetDisplay: 0
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--- !u!224 &891272366
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RectTransform:
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@@ -17853,7 +17856,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 3
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m_Sprite: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -20828,7 +20831,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1006554990
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RectTransform:
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@@ -23656,7 +23659,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1155991840
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RectTransform:
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@@ -24471,7 +24474,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1188450186
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RectTransform:
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@@ -27202,7 +27205,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1345558467
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RectTransform:
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@@ -32129,7 +32132,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 1
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_FlipX: 0
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@@ -32236,7 +32239,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 0
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--- !u!224 &1569152954
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RectTransform:
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@@ -33676,7 +33679,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1617719566
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RectTransform:
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@@ -34126,7 +34129,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 3
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m_Sprite: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -34867,7 +34870,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1657431395
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RectTransform:
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@@ -36188,7 +36191,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1705902974
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RectTransform:
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@@ -38017,7 +38020,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1794797041
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RectTransform:
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@@ -39991,7 +39994,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 1
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0, g: 0.011921406, b: 1, a: 1}
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m_FlipX: 0
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@@ -40787,7 +40790,7 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!224 &1958549383
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RectTransform:
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@@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -8,24 +7,21 @@ public class Dice : MonoBehaviour {
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public Sprite[] diceSides = new Sprite[6];
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public SpriteRenderer hely1;
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public SpriteRenderer hely2;
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public Button dice1btnBtn;
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public Button dice2btnBtn;
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private Upgrade upgrade;
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private Akciopont ap;
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private Energia energiasav;
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private Targyak targyak;
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public int[] diceResult = { 0, 0 };
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public List<int> ujertek = new List<int>();
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public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
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private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
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private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
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public bool adrenalinMegerosites = false;
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public GameObject adrenalinHasznalat;
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public Button confirm;
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public Button cancel;
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public bool mehet = false;
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public BoxCollider2D[] colliders;
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//getters setters
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@@ -34,21 +30,16 @@ public class Dice : MonoBehaviour {
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public void setValasztottErtek(int ujErtek) { valasztottErtek = ujErtek; }
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public bool getLocked() { return locked; }
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public void setLocked(bool locked) { this.locked = locked; }
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public int dobott = 0;
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public bool dobottEgyszer = false; //tudjon ujra dobni vagy nem
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private void Awake() {
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}
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private void Start() {
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upgrade = FindObjectOfType<Upgrade>();
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ap = FindObjectOfType<Akciopont>();
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energiasav = FindObjectOfType<Energia>();
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targyak = FindObjectOfType<Targyak>();
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}
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public void ertekValasztas(GameObject gomb) {
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if (diceResult[0] != 0 && diceResult[1] != 0 && !locked) { //megnezzuk hogy lett e mar dobva es nem valasztott meg a jatekos
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if (gomb.name == "dice1btn") {
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@@ -89,11 +80,19 @@ public class Dice : MonoBehaviour {
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public void CallRenderDice() => StartCoroutine(renderDice());
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public IEnumerator renderDice() {
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//ha zarolva van akkor ne tudjon ujra dobni / csak egyszer dobhasson (amig nincs feloldva a kovetkezo dobashoz)
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if(dobottEgyszer) yield break;
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//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
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dice1btnBtn.enabled = false;
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dice2btnBtn.enabled = false;
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do {
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diceResult[0] = RollDice();
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diceResult[1] = RollDice();
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} while (diceResult[0] == diceResult[1]);
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//lassa a jatekos mit dobott
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hely1.sprite = diceSides[diceResult[0]-1];
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hely1.size = new Vector2(38, 38);
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@@ -101,6 +100,8 @@ public class Dice : MonoBehaviour {
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hely2.sprite = diceSides[diceResult[1]-1];
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hely2.size = new Vector2(38, 38);
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dobottEgyszer = true;
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//ha megvan a targy
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if(targyak.adrenalinloket > 0) {
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//helyszin collider kikapcsolas a gomb miatt
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@@ -121,12 +122,12 @@ public class Dice : MonoBehaviour {
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adrenalinHasznalat.gameObject.SetActive(false);
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if (adrenalinMegerosites) {
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//Debug.Log("belep");
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targyak.CallAdrenalinLoket();
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yield return new WaitUntil(() => ujertek.Count > 0);
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if(mehet){
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Debug.Log("belep mehet");
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Debug.Log("List: 0: " + ujertek[0] + " 1: " + ujertek[1]);
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//EGYENLO ERTEKEK VIZSGALATA
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//ha tul nagy vagy tul kicsi erteket ad meg az elso kockanak valtsa at az erteket
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if(targyak.ujertek1 > 6 && diceResult[1] != 6 && targyak.ujertek2 != 6){ //ha tul nagy szamot adott meg legyen 6 az ertek
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targyak.ujertek1 = 6;
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@@ -149,18 +150,15 @@ public class Dice : MonoBehaviour {
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targyak.ujertek2 = 1;
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}else if(targyak.ujertek2 < 1 && (diceResult[0] == 1 || targyak.ujertek1 == 1)){
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targyak.ujertek2 = 2;
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}
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}
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diceResult[0] = targyak.ujertek1;
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diceResult[1] = targyak.ujertek2;
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dobottEgyszer = true;
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}
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}
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//deaktivalas
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Debug.Log("belep2");
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adrenalinMegerosites = false;
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//HelyszinKiBekapcs(false);
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}
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hely1.sprite = diceSides[diceResult[0]-1];
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@@ -169,6 +167,10 @@ public class Dice : MonoBehaviour {
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hely2.sprite = diceSides[diceResult[1]-1];
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hely2.size = new Vector2(38, 38);
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dobott++;
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//ha vegzett mindennel kapcsolja vissza az ertekvalasztast
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dice1btnBtn.enabled = true;
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dice2btnBtn.enabled = true;
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}
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public void HelyszinKiBekapcs(bool kikapcsolas){
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@@ -121,11 +121,12 @@ public class Targyak : MonoBehaviour
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yield break; //kilepeshez
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}else{
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deactivateInputOk(false);
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dice.HelyszinKiBekapcs(false);
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}
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//ha nem lepett ki eddig
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dice.ujertek[0] = dice.getDices()[0];
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dice.ujertek[1] = dice.getDices()[1]; //regi adat, hogy ne legyen hibas
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//dice.ujertek[0] = dice.getDices()[0];
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//dice.ujertek[1] = dice.getDices()[1]; //regi adat, hogy ne legyen hibas
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}
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public void deactivateInputOk(bool targyelvesztes) {
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