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Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!"); - return; + return false; } else { felhasznalt_tolteny += elhasznalt_toltenyek; for (int i = 0; i < felhasznalt_tolteny; i++) { @@ -91,8 +91,10 @@ public class Akciok : MonoBehaviour } betarazott_tolteny -= elhasznalt_toltenyek; } + return true; } else { Debug.Log("Nincs eleg tolteny"); + return false; } } diff --git a/Assets/Scripts/Targyak.cs b/Assets/Scripts/Targyak.cs index 157efab..d8c487b 100644 --- a/Assets/Scripts/Targyak.cs +++ b/Assets/Scripts/Targyak.cs @@ -9,6 +9,7 @@ public class Targyak : MonoBehaviour private Akciopont akciopont; private movement movement; private Energia energia; + private Ugynok ugynok; public int targy_szamlalo = 0; public int adrenalinloket = 0; @@ -17,6 +18,8 @@ public class Targyak : MonoBehaviour public int droidgepagyu = 0; public int matavtaviranyito = 0; public int fustgranat = 0; + public bool lathatatlanOltozetAktivalva = false; + private int randomszam; private void Start() { akciok = FindObjectOfType(); @@ -24,73 +27,84 @@ public class Targyak : MonoBehaviour akciopont = FindObjectOfType(); movement = FindObjectOfType(); energia = FindObjectOfType(); + ugynok = FindObjectOfType(); } public void RandomTargy() { - int randomszam = UnityEngine.Random.Range(0, 5); + string[] elerheto_targyak = {"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"} ; + + do{ + randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Length); + }while(!elerheto_targyak[randomszam].Equals("")); + + elerheto_targyak[randomszam] = ""; + if (randomszam == 0) { adrenalinloket++; - Debug.Log("Kaptál egy AdrenalinLöketet!"); + Debug.Log("Kaptal egy AdrenalinLoketet!"); } else if (randomszam == 1) { hackercsatlakozo++; - Debug.Log("Kaptál egy Hacker Csatlakozót!"); + Debug.Log("Kaptal egy Hacker Csatlakozot!"); } else if (randomszam == 2) { lathatatlanoltozet++; - Debug.Log("Kaptál egy Láthatatlan Öltözetet!"); + Debug.Log("Kaptal egy Lathatatlan oltozetet!"); } else if (randomszam == 3) { droidgepagyu++; - Debug.Log("Kaptál egy Droid-X2 Gépágyút!"); + Debug.Log("Kaptal egy Droid-X2 Gepagyut!"); } else if (randomszam == 4) { matavtaviranyito++; - Debug.Log("Kaptál egy Mata'v Távirányítót!"); + Debug.Log("Kaptal egy Matav Taviranyitot!"); } else if (randomszam == 5) { fustgranat++; - Debug.Log("Kaptál egy Álomhozó Füstgránátot!"); + Debug.Log("Kaptal egy Alomhozo Fustgranatot!"); } } public void AdrenalinLoket() { - targy_szamlalo++; + } - public void HackerCsatlakozo() { //Hogyan kell aktivalni? + public void HackerCsatlakozo() { //kesz //+2 tolteny akciok.Betarazas(2); //+1 elet elet.Eletplusz(); //+1 akcio akciopont.akciopont++; - targy_szamlalo++; + } - public void LathatatlanOltozek() { - movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas - targy_szamlalo++; + public void LathatatlanOltozek() { //kesz + //movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas + lathatatlanOltozetAktivalva = true; + } - public void DroidGepagyu() { - targy_szamlalo++; + public void DroidGepagyu() { //kesz + + //ugynok cucc + ugynok.canKill = true; //barhol meg tud olni ha kattint } public void MatavTaviranyito() { - targy_szamlalo++; + } public void FustGranat() { energia.granatAktivalva = true; - targy_szamlalo++; + } } diff --git a/Assets/Scripts/Ugynok.cs b/Assets/Scripts/Ugynok.cs index c5958d7..a6aec8a 100644 --- a/Assets/Scripts/Ugynok.cs +++ b/Assets/Scripts/Ugynok.cs @@ -6,152 +6,731 @@ using TMPro; public class Ugynok : MonoBehaviour { public TMP_Text[] oneone; + public BoxCollider2D[] oneoneCollider; public TMP_Text[] twoone; + public BoxCollider2D[] twooneCollider; public TMP_Text[] threeone; + public BoxCollider2D[] threeoneCollider; public TMP_Text[] onetwo; + public BoxCollider2D[] onetwoCollider; public TMP_Text[] twotwo; + public BoxCollider2D[] twotwoCollider; public TMP_Text[] threetwo; + public BoxCollider2D[] threetwoCollider; public TMP_Text[] onethree; + public BoxCollider2D[] onethreeCollider; public TMP_Text[] twothree; + public BoxCollider2D[] twothreeCollider; public TMP_Text[] threethree; + public BoxCollider2D[] threethreeCollider; public TMP_Text[] onefour; + public BoxCollider2D[] onefourCollider; public TMP_Text[] twofour; + public BoxCollider2D[] twofourCollider; public TMP_Text[] threefour; + public BoxCollider2D[] threefourCollider; - private void Start() { - foreach(var item in oneone) { - item.text = ""; + public bool canKill = false; + public bool canShoot = false; //harchoz bool + public void setCanKillTrue() + { + canKill = true; + } + public Camera maincamera; + + private void Start() + { + for (int i = 0; i < oneone.Length; i++) + { + oneone[i].text = ""; } - foreach (var item in twoone) { - item.text = ""; + for (int i = 0; i < onetwo.Length; i++) + { + onetwo[i].text = ""; } - foreach (var item in threeone) { - item.text = ""; + for (int i = 0; i < onethree.Length; i++) + { + onethree[i].text = ""; } - foreach (var item in onetwo) { - item.text = ""; + for (int i = 0; i < onefour.Length; i++) + { + onefour[i].text = ""; } - foreach (var item in twotwo) { - item.text = ""; + + for (int i = 0; i < twoone.Length; i++) + { + twoone[i].text = ""; } - foreach (var item in threetwo) { - item.text = ""; + for (int i = 0; i < twotwo.Length; i++) + { + twotwo[i].text = ""; } - foreach (var item in onethree) { - item.text = ""; + for (int i = 0; i < twothree.Length; i++) + { + twothree[i].text = ""; } - foreach (var item in twothree) { - item.text = ""; + for (int i = 0; i < twofour.Length; i++) + { + twofour[i].text = ""; } - foreach (var item in threethree) { - item.text = ""; + + for (int i = 0; i < threeone.Length; i++) + { + threeone[i].text = ""; } - foreach (var item in onefour) { - item.text = ""; + for (int i = 0; i < threetwo.Length; i++) + { + threetwo[i].text = ""; } - foreach (var item in twofour) { - item.text = ""; + for (int i = 0; i < threethree.Length; i++) + { + threethree[i].text = ""; } - foreach (var item in threefour) { - item.text = ""; + for (int i = 0; i < threefour.Length; i++) + { + threefour[i].text = ""; + } + + } + + private void Update() + { + if(canShoot){ + if(oneone[0].text.Equals("")){ + + } + } + + if (canKill) + { + //check for collider onclick then x out tmp text then set canKill false + //check if text field is empty + //oneone + if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!oneone[0].text.Equals("")) + { + oneone[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!oneone[1].text.Equals("")) + { + oneone[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!oneone[2].text.Equals("")) + { + oneone[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //onetwo + if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onetwo[0].text.Equals("")) + { + onetwo[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onetwo[1].text.Equals("")) + { + onetwo[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onetwo[2].text.Equals("")) + { + onetwo[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //onethree + if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onethree[0].text.Equals("")) + { + onethree[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onethree[1].text.Equals("")) + { + onethree[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onethree[2].text.Equals("")) + { + onethree[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //onefour + if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onefour[0].text.Equals("")) + { + onefour[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onefour[1].text.Equals("")) + { + onefour[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!onefour[2].text.Equals("")) + { + onefour[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //twoone + if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twoone[0].text.Equals("")) + { + twoone[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twoone[1].text.Equals("")) + { + twoone[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twoone[2].text.Equals("")) + { + twoone[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //twotwo + if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twotwo[0].text.Equals("")) + { + twotwo[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twotwo[1].text.Equals("")) + { + twotwo[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twotwo[2].text.Equals("")) + { + twotwo[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //twothree + if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twothree[0].text.Equals("")) + { + twothree[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twothree[1].text.Equals("")) + { + twothree[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twothree[2].text.Equals("")) + { + twothree[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //twofour + if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twofour[0].text.Equals("")) + { + twofour[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twofour[1].text.Equals("")) + { + twofour[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!twofour[2].text.Equals("")) + { + twofour[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //threeone + if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threeone[0].text.Equals("")) + { + threeone[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threeone[1].text.Equals("")) + { + threeone[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threeone[2].text.Equals("")) + { + threeone[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //threetwo + if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threetwo[0].text.Equals("")) + { + threetwo[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threetwo[1].text.Equals("")) + { + threetwo[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threetwo[2].text.Equals("")) + { + threetwo[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //threethree + if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threethree[0].text.Equals("")) + { + threethree[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threethree[1].text.Equals("")) + { + threethree[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threethree[2].text.Equals("")) + { + threethree[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + //threefour + if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threefour[0].text.Equals("")) + { + threefour[0].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threefour[1].text.Equals("")) + { + threefour[1].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } + else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition))) + { + if (!threefour[2].text.Equals("")) + { + threefour[2].text = "X"; + canKill = false; + } + else + { + Debug.Log("itt nincs ugynok csapat!!!"); + } + } } } - public void UgynokSorsolas(int x, int y) { - if (x == 1 && y == 1) { - if (oneone[0].text.Equals("")) { + public void UgynokSorsolas(int x, int y) + { + if (x == 1 && y == 1) + { + if (oneone[0].text.Equals("")) + { oneone[0].text = UnityEngine.Random.Range(1, 7).ToString(); - }else if (oneone[1].text.Equals("")) { + } + else if (oneone[1].text.Equals("")) + { oneone[1].text = UnityEngine.Random.Range(1, 7).ToString(); - }else if (oneone[2].text.Equals("")) { + } + else if (oneone[2].text.Equals("")) + { oneone[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 1 && y == 2) { - if (onetwo[0].text.Equals("")) { + } + else if (x == 1 && y == 2) + { + if (onetwo[0].text.Equals("")) + { onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onetwo[1].text.Equals("")) { + } + else if (onetwo[1].text.Equals("")) + { onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onetwo[2].text.Equals("")) { + } + else if (onetwo[2].text.Equals("")) + { onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 1 && y == 3) { - if (onethree[0].text.Equals("")) { + } + else if (x == 1 && y == 3) + { + if (onethree[0].text.Equals("")) + { onethree[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onethree[1].text.Equals("")) { + } + else if (onethree[1].text.Equals("")) + { onethree[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onethree[2].text.Equals("")) { + } + else if (onethree[2].text.Equals("")) + { onethree[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 1 && y == 4) { - if (onefour[0].text.Equals("")) { + } + else if (x == 1 && y == 4) + { + if (onefour[0].text.Equals("")) + { onefour[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onefour[1].text.Equals("")) { + } + else if (onefour[1].text.Equals("")) + { onefour[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (onefour[2].text.Equals("")) { + } + else if (onefour[2].text.Equals("")) + { onefour[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 2 && y == 1) { - if (twoone[0].text.Equals("")) { + } + else if (x == 2 && y == 1) + { + if (twoone[0].text.Equals("")) + { twoone[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twoone[1].text.Equals("")) { + } + else if (twoone[1].text.Equals("")) + { twoone[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twoone[2].text.Equals("")) { + } + else if (twoone[2].text.Equals("")) + { twoone[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 2 && y == 2) { - if (twotwo[0].text.Equals("")) { + } + else if (x == 2 && y == 2) + { + if (twotwo[0].text.Equals("")) + { twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twotwo[1].text.Equals("")) { + } + else if (twotwo[1].text.Equals("")) + { twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twotwo[2].text.Equals("")) { + } + else if (twotwo[2].text.Equals("")) + { twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 2 && y == 3) { - if (twothree[0].text.Equals("")) { + } + else if (x == 2 && y == 3) + { + if (twothree[0].text.Equals("")) + { twothree[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twothree[1].text.Equals("")) { + } + else if (twothree[1].text.Equals("")) + { twothree[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twothree[2].text.Equals("")) { + } + else if (twothree[2].text.Equals("")) + { twothree[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 2 && y == 4) { - if (twofour[0].text.Equals("")) { + } + else if (x == 2 && y == 4) + { + if (twofour[0].text.Equals("")) + { twofour[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twofour[1].text.Equals("")) { + } + else if (twofour[1].text.Equals("")) + { twofour[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (twofour[2].text.Equals("")) { + } + else if (twofour[2].text.Equals("")) + { twofour[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 3 && y == 1) { - if (threeone[0].text.Equals("")) { + } + else if (x == 3 && y == 1) + { + if (threeone[0].text.Equals("")) + { threeone[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threeone[1].text.Equals("")) { + } + else if (threeone[1].text.Equals("")) + { threeone[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threeone[2].text.Equals("")) { + } + else if (threeone[2].text.Equals("")) + { threeone[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 3 && y == 2) { - if (threetwo[0].text.Equals("")) { + } + else if (x == 3 && y == 2) + { + if (threetwo[0].text.Equals("")) + { threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threetwo[1].text.Equals("")) { + } + else if (threetwo[1].text.Equals("")) + { threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threetwo[2].text.Equals("")) { + } + else if (threetwo[2].text.Equals("")) + { threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 3 && y == 3) { - if (threethree[0].text.Equals("")) { + } + else if (x == 3 && y == 3) + { + if (threethree[0].text.Equals("")) + { threethree[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threethree[1].text.Equals("")) { + } + else if (threethree[1].text.Equals("")) + { threethree[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threethree[2].text.Equals("")) { + } + else if (threethree[2].text.Equals("")) + { threethree[2].text = UnityEngine.Random.Range(1, 7).ToString(); } - } else if (x == 3 && y == 4) { - if (threefour[0].text.Equals("")) { + } + else if (x == 3 && y == 4) + { + if (threefour[0].text.Equals("")) + { threefour[0].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threefour[1].text.Equals("")) { + } + else if (threefour[1].text.Equals("")) + { threefour[1].text = UnityEngine.Random.Range(1, 7).ToString(); - } else if (threefour[2].text.Equals("")) { + } + else if (threefour[2].text.Equals("")) + { threefour[2].text = UnityEngine.Random.Range(1, 7).ToString(); } } diff --git a/Assets/Scripts/helyszinaktivalas.cs b/Assets/Scripts/helyszinaktivalas.cs index d5c5ece..ac8ffbe 100644 --- a/Assets/Scripts/helyszinaktivalas.cs +++ b/Assets/Scripts/helyszinaktivalas.cs @@ -9,128 +9,122 @@ public class helyszinaktivalas : MonoBehaviour private Elet elet; private Akciok akciok; private Targyak targyak; - private Dice dice; private Upgrade upgrade; private Akciopont akciopont; private movement movement; - //int movement.jelenlegi_x; - //int movement.movement.jelenlegi_y; - bool canUpgrade = false; - private int diceResult; - public Sprite[] diceSides = new Sprite[6]; - public SpriteRenderer hely1; + private Ugynok ugynok; + private Energia energia; - // Start is called before the first frame update void Start() { - dice = FindObjectOfType(); akciopont = FindObjectOfType(); movement = FindObjectOfType(); upgrade = FindObjectOfType(); targyak = FindObjectOfType(); akciok = FindObjectOfType(); elet = FindObjectOfType(); + ugynok = FindObjectOfType(); + energia = FindObjectOfType(); } - // Update is called once per frame - /*void Update() - { - movement.jelenlegi_x = movement.jelenlegi_x; - movement.jelenlegi_y = movement.jelenlegi_y; - canUpgrade = false; - }*/ - public void HelyszinAktivalas() { - //1-es mezõ + //1-es mez� kesz if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1) { - //ügynökcsapat ölés bárhol töltény nélkül + //ugynokcsapat oles barhol tolteny nelkul + ugynok.canKill = true; //megolhetunk egy csapatot + akciopont.UpdateAkciopont(-1); + energia.csokkenEnergia(1); + } - //2-es mezõ -- KÉSZ + //2-es mez� -- K�SZ if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1) { - canUpgrade = true; + upgrade.canUpgrade = true; akciopont.akciopont++; + energia.csokkenEnergia(2); } - //3-es mezõ -- KÉSZ + //3-es mez� if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1) { - movement.helyreTeleport(); + movement.helyreTeleport(); //hogy teleportal + energia.csokkenEnergia(1); } - //4-es mezõ + //4-es mez� kesz if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2) { - //kapsz egy tárgyat + //kapsz egy t�rgyat + targyak.RandomTargy(); + targyak.targy_szamlalo++; + akciopont.UpdateAkciopont(-1); + energia.csokkenEnergia(1); } - //5-es mezõ + //5-es mez� kesz if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2) { - /*diceResult = RollDice(); - hely1.sprite = diceSides[diceResult - 1]; - hely1.size = new Vector2(38, 38); - targyak.targy_szamlalo++;*/ + ///dobj paros +3 ap paratlan -1 energia + int eredmeny = UnityEngine.Random.Range(1,7); + Debug.Log("Dobas eredmeny: " + eredmeny); + if(eredmeny % 2 == 0) + akciopont.UpdateAkciopont(3); //+3ap + else + energia.csokkenEnergia(1); + + akciopont.UpdateAkciopont(-1); } - //6-es mezõ + //6-es mez� kesz if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2) { - //+1 akció + //+1 akcio + akciopont.UpdateAkciopont(1); } - //7-es mezõ -- KÉSZ + //7-es mez� -- K�SZ if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3) { - //1 fejlesztés ingyen - canUpgrade = true; - akciopont.akciopont++; + //1 fejleszt�s ingyen + upgrade.canUpgrade = true; + akciopont.UpdateAkciopont(-2); } - //8-es mezõ + //8-es mez� kesz if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3) { - /*diceResult = RollDice(); - hely1.sprite = diceSides[diceResult - 1]; - hely1.size = new Vector2(38, 38); - targyak.targy_szamlalo++;*/ - + //2 kocka dobas egyik +ap masik -energia + int eredmeny1 = UnityEngine.Random.Range(1,7); //+ap + int eredmeny2 = UnityEngine.Random.Range(1,7); //-energia + Debug.Log("Dobas eredmeny elso: "+eredmeny1+ " masodik: " + eredmeny2); + akciopont.UpdateAkciopont(eredmeny1); + energia.csokkenEnergia(eredmeny2); } - //9-es mezõ -- KÉSZ + //9-es mez� -- K�SZ if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3) { targyak.RandomTargy(); targyak.targy_szamlalo++; + akciopont.UpdateAkciopont(-2); } - //10-es mezõ -- KÉSZ ? + //10-es mez� -- K�SZ ? if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4) { - //+4 töltény + //+4 t�lt�ny akciok.Betarazas(4); + akciopont.UpdateAkciopont(-1); } - //11-es mezõ + //11-es mez� kesz if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4) { - //Dobj! Megkapod a tárgyat. - - /* diceResult = RollDice(); - hely1.sprite = diceSides[diceResult - 1]; - hely1.size = new Vector2(38, 38); - targyak.targy_szamlalo++;*/ + //Dobj! Megkapod a t�rgyat. + targyak.RandomTargy(); + targyak.targy_szamlalo++; + energia.csokkenEnergia(1); } - //12-es mezõ -- KÉSZ + //12-es mez� -- K�SZ if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4) { - //+1 élet + //+1 elet elet.Eletplusz(); + akciopont.UpdateAkciopont(-1); } } - - - /*private int RollDice() - { - int randomDiceSide = UnityEngine.Random.Range(0, 5); - int finalSide = randomDiceSide + 1; - - Debug.Log(finalSide); - - return finalSide; - }*/ } diff --git a/Assets/Scripts/movement.cs b/Assets/Scripts/movement.cs index ddabf8c..e55dd87 100644 --- a/Assets/Scripts/movement.cs +++ b/Assets/Scripts/movement.cs @@ -6,7 +6,8 @@ using Unity.Mathematics; using TMPro; -public class movement : MonoBehaviour { +public class movement : MonoBehaviour +{ public Camera THE_Camera; public GameObject player; @@ -71,6 +72,8 @@ public class movement : MonoBehaviour { public GameObject korhazlepes2; private Akciopont ap; + private Ugynok ugynok; + private Targyak targyak; private int oneonecount = 0; private int twoonecount = 0; @@ -102,8 +105,11 @@ public class movement : MonoBehaviour { {"", "", "", "" } }; - void Start() { + void Start() + { ap = FindObjectOfType(); + ugynok = FindObjectOfType(); + targyak = FindObjectOfType(); eromulepes1.SetActive(false); eromulepes2.SetActive(false); @@ -144,154 +150,222 @@ public class movement : MonoBehaviour { kezdoHelyMeghatarzoas(); } - private void kezdoHelyMeghatarzoas() { + private void kezdoHelyMeghatarzoas() + { int random = UnityEngine.Random.Range(1, 12); Debug.Log("Random a kezdohelyszinhez: " + random); - if (random == 1) { + if (random == 1) + { player.transform.position = oneone.transform.position; eromulepes1.SetActive(true); eromulepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 1; jelenlegi_y = 1; - } else if (random == 2) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 2) + { player.transform.position = twoone.transform.position; feketepiaclepes1.SetActive(true); feketepiaclepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 2; jelenlegi_y = 1; - } else if (random == 3) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 3) + { player.transform.position = threeone.transform.position; metrolepes1.SetActive(true); metrolepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 3; jelenlegi_y = 1; - } else if (random == 4) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 4) + { player.transform.position = onetwo.transform.position; szervereklepes1.SetActive(true); szervereklepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 1; jelenlegi_y = 2; - } else if (random == 5) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 5) + { player.transform.position = twotwo.transform.position; kingcasinolepes1.SetActive(true); kingcasinolepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 2; jelenlegi_y = 2; - } else if (random == 6) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 6) + { player.transform.position = threetwo.transform.position; feltoltolepes1.SetActive(true); feltoltolepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 3; jelenlegi_y = 2; - } else if (random == 7) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 7) + { player.transform.position = onethree.transform.position; kutatolaborlepes1.SetActive(true); kutatolaborlepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 1; jelenlegi_y = 3; - } else if (random == 8) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 8) + { player.transform.position = twothree.transform.position; kriptoklublepes1.SetActive(true); kriptoklublepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 2; jelenlegi_y = 3; - } else if (random == 9) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 9) + { player.transform.position = threethree.transform.position; cyberplazalepes1.SetActive(true); cyberplazalepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 3; jelenlegi_y = 3; - } else if (random == 10) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 10) + { player.transform.position = onefour.transform.position; hadiuzemlepes1.SetActive(true); hadiuzemlepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 1; jelenlegi_y = 4; - } else if (random == 11) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 11) + { player.transform.position = twofour.transform.position; konyvtarlepes1.SetActive(true); konyvtarlepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 2; jelenlegi_y = 4; - } else if (random == 12) { + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + } + else if (random == 12) + { player.transform.position = threefour.transform.position; korhazlepes1.SetActive(true); korhazlepes1.GetComponent().text = moveCounter.ToString(); jelenlegi_x = 3; jelenlegi_y = 4; + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); } } - public void mozgasHelyre(int x, int y) { - if (x == 1 && y == 1) { + public void mozgasHelyre(int x, int y) + { + if (x == 1 && y == 1) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = oneone.transform.position; - } else if (x == 1 && y == 2) { + } + else if (x == 1 && y == 2) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = onetwo.transform.position; - } else if (x == 1 && y == 3) { + } + else if (x == 1 && y == 3) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = onethree.transform.position; - } else if (x == 1 && y == 4) { + } + else if (x == 1 && y == 4) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = onefour.transform.position; - } else if (x == 2 && y == 1) { + } + else if (x == 2 && y == 1) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = twoone.transform.position; - } else if (x == 2 && y == 2) { + } + else if (x == 2 && y == 2) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = twotwo.transform.position; - } else if (x == 2 && y == 3) { + } + else if (x == 2 && y == 3) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = twothree.transform.position; - } else if (x == 2 && y == 4) { + } + else if (x == 2 && y == 4) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = twofour.transform.position; - } else if (x == 3 && y == 1) { + } + else if (x == 3 && y == 1) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = threeone.transform.position; - } else if (x == 3 && y == 2) { + } + else if (x == 3 && y == 2) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = threetwo.transform.position; - } else if (x == 3 && y == 3) { + } + else if (x == 3 && y == 3) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = threethree.transform.position; - } else if (x == 3 && y == 4) { + } + else if (x == 3 && y == 4) + { jelenlegi_x = x; jelenlegi_y = y; player.transform.position = threefour.transform.position; } } - public void helyreTeleport() { - if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + public void helyreTeleport() + { + if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name); - if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) { + if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { player.transform.position = oneone.transform.position; jelenlegi_x = 1; jelenlegi_y = 1; oneonecount = oneonecount + 1; - if (eromulepes1.activeSelf == true) { + if (eromulepes1.activeSelf == true) + { eromulepes2.SetActive(true); moveCounter++; eromulepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { eromulepes1.SetActive(true); moveCounter++; eromulepes1.GetComponent().text = moveCounter.ToString(); @@ -299,28 +373,38 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name); - if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) { + if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (twoonecount < 2) { + if (twoonecount < 2) + { player.transform.position = twoone.transform.position; jelenlegi_x = 2; jelenlegi_y = 1; twoonecount = twoonecount + 1; - if (feketepiaclepes1.activeSelf == true) { + if (feketepiaclepes1.activeSelf == true) + { feketepiaclepes2.SetActive(true); moveCounter++; feketepiaclepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { feketepiaclepes1.SetActive(true); moveCounter++; feketepiaclepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -329,22 +413,30 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name); - if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) { + if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { - if (threeonecount < 2) { + } + else + { + if (threeonecount < 2) + { player.transform.position = threeone.transform.position; jelenlegi_x = 3; jelenlegi_y = 1; threeonecount++; - if (metrolepes1.activeSelf == true) { + if (metrolepes1.activeSelf == true) + { metrolepes2.SetActive(true); moveCounter++; metrolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { metrolepes1.SetActive(true); moveCounter++; metrolepes1.GetComponent().text = moveCounter.ToString(); @@ -358,112 +450,152 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name); - if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) { + if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (onetwocount < 2) { + if (onetwocount < 2) + { player.transform.position = onetwo.transform.position; jelenlegi_x = 1; jelenlegi_y = 2; onetwocount++; Debug.Log(ap.akciopont); - if (szervereklepes1.activeSelf == true) { + if (szervereklepes1.activeSelf == true) + { szervereklepes2.SetActive(true); moveCounter++; szervereklepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { szervereklepes1.SetActive(true); moveCounter++; szervereklepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez�n bel�l akarsz l�pni"); } } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name); - if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) { + if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (twotwocount < 2) { + if (twotwocount < 2) + { player.transform.position = twotwo.transform.position; jelenlegi_x = 2; jelenlegi_y = 2; twotwocount++; - if (kingcasinolepes1.activeSelf == true) { + if (kingcasinolepes1.activeSelf == true) + { kingcasinolepes2.SetActive(true); moveCounter++; kingcasinolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kingcasinolepes1.SetActive(true); moveCounter++; kingcasinolepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } } } - if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name); - if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) { + if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (threetwocount < 2) { + if (threetwocount < 2) + { player.transform.position = threetwo.transform.position; jelenlegi_x = 3; jelenlegi_y = 2; threetwocount++; - if (feltoltolepes1.activeSelf == true) { + if (feltoltolepes1.activeSelf == true) + { feltoltolepes2.SetActive(true); moveCounter++; feltoltolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { feltoltolepes1.SetActive(true); moveCounter++; feltoltolepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } } } - if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name); - if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) { + if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (onethreecount < 2) { + if (onethreecount < 2) + { player.transform.position = onethree.transform.position; jelenlegi_x = 1; jelenlegi_y = 3; onethreecount++; - if (kutatolaborlepes1.activeSelf == true) { + if (kutatolaborlepes1.activeSelf == true) + { kutatolaborlepes2.SetActive(true); moveCounter++; kutatolaborlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kutatolaborlepes1.SetActive(true); moveCounter++; kutatolaborlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -472,29 +604,39 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name); - if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) { + if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (twothreecount < 2) { + if (twothreecount < 2) + { player.transform.position = twothree.transform.position; jelenlegi_x = 2; jelenlegi_y = 3; twothreecount++; - if (kriptoklublepes1.activeSelf == true) { + if (kriptoklublepes1.activeSelf == true) + { kriptoklublepes2.SetActive(true); moveCounter++; kriptoklublepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kriptoklublepes1.SetActive(true); moveCounter++; kriptoklublepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -504,29 +646,39 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name); - if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) { + if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (threethreecount < 2) { + if (threethreecount < 2) + { player.transform.position = threethree.transform.position; jelenlegi_x = 3; jelenlegi_y = 3; threethreecount++; - if (cyberplazalepes1.activeSelf == true) { + if (cyberplazalepes1.activeSelf == true) + { cyberplazalepes2.SetActive(true); moveCounter++; cyberplazalepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { cyberplazalepes1.SetActive(true); moveCounter++; cyberplazalepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } @@ -535,29 +687,39 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name); - if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) { + if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (onefourcount < 2) { + if (onefourcount < 2) + { player.transform.position = onefour.transform.position; jelenlegi_x = 1; jelenlegi_y = 4; onefourcount++; - if (hadiuzemlepes1.activeSelf == true) { + if (hadiuzemlepes1.activeSelf == true) + { hadiuzemlepes2.SetActive(true); moveCounter++; hadiuzemlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { hadiuzemlepes1.SetActive(true); moveCounter++; hadiuzemlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -566,29 +728,39 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name); - if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) { + if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (twofourcount < 2) { + if (twofourcount < 2) + { player.transform.position = twofour.transform.position; jelenlegi_x = 2; jelenlegi_y = 4; twofourcount++; - if (konyvtarlepes1.activeSelf == true) { + if (konyvtarlepes1.activeSelf == true) + { konyvtarlepes2.SetActive(true); moveCounter++; konyvtarlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { konyvtarlepes1.SetActive(true); moveCounter++; konyvtarlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -597,29 +769,39 @@ public class movement : MonoBehaviour { } - if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name); - if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) { + if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { - if (threefourcount < 2) { + if (threefourcount < 2) + { player.transform.position = threefour.transform.position; jelenlegi_x = 3; jelenlegi_y = 4; threefourcount++; - if (korhazlepes1.activeSelf == true) { + if (korhazlepes1.activeSelf == true) + { korhazlepes2.SetActive(true); moveCounter++; korhazlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { korhazlepes1.SetActive(true); moveCounter++; korhazlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } @@ -632,36 +814,67 @@ public class movement : MonoBehaviour { // Update is called once per frame - public void Update() { + public void Update() + { tavolsag = math.abs(tavolsag); // player mozgat�sa �s konzolra irat�s - if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("oneone")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("oneone")) + { Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) { + if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { - if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { + } + else + { + if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) + { player.transform.position = oneone.transform.position; jelenlegi_x = 1; jelenlegi_y = 1; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + if (targyak.lathatatlanOltozetAktivalva) + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + targyak.lathatatlanOltozetAktivalva = false; + } + targyak.lathatatlanOltozetAktivalva = false; + } oneonecount = oneonecount + 1; Debug.Log(ap.akciopont); - if (eromulepes1.activeSelf == true) { + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + if (eromulepes1.activeSelf == true) + { eromulepes2.SetActive(true); moveCounter++; eromulepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { eromulepes1.SetActive(true); moveCounter++; eromulepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -670,41 +883,68 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("twoone")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("twoone")) + { Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) { + if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { if (jelenlegi_x == 1 && jelenlegi_y == 2) { tavolsag = 2; } - if (twoonecount < 2) { + if (twoonecount < 2) + { player.transform.position = twoone.transform.position; jelenlegi_x = 2; jelenlegi_y = 1; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + targyak.lathatatlanOltozetAktivalva = false; + } twoonecount = twoonecount + 1; - Debug.Log(ap.akciopont); - if (feketepiaclepes1.activeSelf == true) { + Debug.Log(ap.akciopont); Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + if (feketepiaclepes1.activeSelf == true) + { feketepiaclepes2.SetActive(true); moveCounter++; feketepiaclepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { feketepiaclepes1.SetActive(true); moveCounter++; feketepiaclepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -714,37 +954,64 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("threeone")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("threeone")) + { Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) { + if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (threeonecount < 2) { + if (threeonecount < 2) + { player.transform.position = threeone.transform.position; jelenlegi_x = 3; jelenlegi_y = 1; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + targyak.lathatatlanOltozetAktivalva = false; + } threeonecount++; - Debug.Log(ap.akciopont); - if (metrolepes1.activeSelf == true) { + Debug.Log(ap.akciopont); Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + if (metrolepes1.activeSelf == true) + { metrolepes2.SetActive(true); moveCounter++; metrolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { metrolepes1.SetActive(true); moveCounter++; metrolepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -753,42 +1020,73 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("onetwo")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("onetwo")) + { Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) { + if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { if (jelenlegi_x == 2 && jelenlegi_y == 1) { tavolsag = 2; } - if (onetwocount < 2) { + if (onetwocount < 2) + { player.transform.position = onetwo.transform.position; jelenlegi_x = 1; jelenlegi_y = 2; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } onetwocount++; Debug.Log(ap.akciopont); - if (szervereklepes1.activeSelf == true) { + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); + if (szervereklepes1.activeSelf == true) + { szervereklepes2.SetActive(true); moveCounter++; szervereklepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { szervereklepes1.SetActive(true); moveCounter++; szervereklepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez�n bel�l akarsz l�pni"); } } @@ -797,38 +1095,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("twotwo")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("twotwo")) + { Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) { + if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (twotwocount < 2) { + if (twotwocount < 2) + { player.transform.position = twotwo.transform.position; jelenlegi_x = 2; jelenlegi_y = 2; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); twotwocount++; - if (kingcasinolepes1.activeSelf == true) { + if (kingcasinolepes1.activeSelf == true) + { kingcasinolepes2.SetActive(true); moveCounter++; kingcasinolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kingcasinolepes1.SetActive(true); moveCounter++; kingcasinolepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez�n bel�l akarsz l�pni"); } } @@ -838,42 +1167,73 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("threetwo")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("threetwo")) + { Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) { + if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { if (jelenlegi_x == 2 && jelenlegi_y == 3) { tavolsag = 2; } - if (threetwocount < 2) { + if (threetwocount < 2) + { player.transform.position = threetwo.transform.position; jelenlegi_x = 3; jelenlegi_y = 2; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); threetwocount++; - if (feltoltolepes1.activeSelf == true) { + if (feltoltolepes1.activeSelf == true) + { feltoltolepes2.SetActive(true); moveCounter++; feltoltolepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { feltoltolepes1.SetActive(true); moveCounter++; feltoltolepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -883,38 +1243,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("onethree")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("onethree")) + { Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) { + if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (onethreecount < 2) { + if (onethreecount < 2) + { player.transform.position = onethree.transform.position; jelenlegi_x = 1; jelenlegi_y = 3; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); onethreecount++; - if (kutatolaborlepes1.activeSelf == true) { + if (kutatolaborlepes1.activeSelf == true) + { kutatolaborlepes2.SetActive(true); moveCounter++; kutatolaborlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kutatolaborlepes1.SetActive(true); moveCounter++; kutatolaborlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -924,42 +1315,73 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("twothree")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("twothree")) + { Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) { + if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { if (jelenlegi_x == 3 && jelenlegi_y == 2) { tavolsag = 2; } - if (twothreecount < 2) { + if (twothreecount < 2) + { player.transform.position = twothree.transform.position; jelenlegi_x = 2; jelenlegi_y = 3; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); twothreecount++; - if (kriptoklublepes1.activeSelf == true) { + if (kriptoklublepes1.activeSelf == true) + { kriptoklublepes2.SetActive(true); moveCounter++; kriptoklublepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { kriptoklublepes1.SetActive(true); moveCounter++; kriptoklublepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -970,38 +1392,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[x, y].Equals("threethree")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[x, y].Equals("threethree")) + { Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) { + if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (threethreecount < 2) { + if (threethreecount < 2) + { player.transform.position = threethree.transform.position; jelenlegi_x = 3; jelenlegi_y = 3; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); threethreecount++; - if (cyberplazalepes1.activeSelf == true) { + if (cyberplazalepes1.activeSelf == true) + { cyberplazalepes2.SetActive(true); moveCounter++; cyberplazalepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { cyberplazalepes1.SetActive(true); moveCounter++; cyberplazalepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -1011,38 +1464,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("onefour")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("onefour")) + { Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) { + if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (onefourcount < 2) { + if (onefourcount < 2) + { player.transform.position = onefour.transform.position; jelenlegi_x = 1; jelenlegi_y = 4; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); onefourcount++; - if (hadiuzemlepes1.activeSelf == true) { + if (hadiuzemlepes1.activeSelf == true) + { hadiuzemlepes2.SetActive(true); moveCounter++; hadiuzemlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { hadiuzemlepes1.SetActive(true); moveCounter++; hadiuzemlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -1052,38 +1536,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("twofour")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("twofour")) + { Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) { + if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (twofourcount < 2) { + if (twofourcount < 2) + { player.transform.position = twofour.transform.position; jelenlegi_x = 2; jelenlegi_y = 4; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); twofourcount++; - if (konyvtarlepes1.activeSelf == true) { + if (konyvtarlepes1.activeSelf == true) + { konyvtarlepes2.SetActive(true); moveCounter++; konyvtarlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { konyvtarlepes1.SetActive(true); moveCounter++; konyvtarlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } @@ -1093,38 +1608,69 @@ public class movement : MonoBehaviour { } } - if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) { - for (int x = 0; x < w; x++) { - for (int y = 0; y < h; y++) { - if (helyek[y, x].Equals("threefour")) { + if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) + { + for (int x = 0; x < w; x++) + { + for (int y = 0; y < h; y++) + { + if (helyek[y, x].Equals("threefour")) + { Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name); tavolsag = math.abs((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y); - if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) { + if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) + { Debug.Log("Maximum k�tszer l�phetsz egy mez�re"); - } else { + } + else + { if (tavolsag <= ap.akciopont && ap.akciopont > 0 && tavolsag != 0) { - if (threefourcount < 2) { + if (threefourcount < 2) + { player.transform.position = threefour.transform.position; jelenlegi_x = 3; jelenlegi_y = 4; - ap.akciopont = ap.akciopont - tavolsag; + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + if (targyak.lathatatlanOltozetAktivalva) + { + targyak.lathatatlanOltozetAktivalva = false; + } + else + { + ap.akciopont = ap.akciopont - tavolsag; + } + } Debug.Log(ap.akciopont); + Debug.Log("ugynok sorsolas"); + ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y); threefourcount++; - if (korhazlepes1.activeSelf == true) { + if (korhazlepes1.activeSelf == true) + { korhazlepes2.SetActive(true); moveCounter++; korhazlepes2.GetComponent().text = moveCounter.ToString(); - } else { + } + else + { korhazlepes1.SetActive(true); moveCounter++; korhazlepes1.GetComponent().text = moveCounter.ToString(); } - } else { + } + else + { Debug.Log("Maximum k�tszer l�phetsz egy mez?re"); } - } else { + } + else + { Debug.Log("Nincs el�g akci�pontod vagy nem 1 mez?n bel�l akarsz l�pni"); } } diff --git a/Assets/Scripts/uj.cs b/Assets/Scripts/uj.cs new file mode 100644 index 0000000..f9baa07 --- /dev/null +++ b/Assets/Scripts/uj.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class uj : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/uj.cs.meta b/Assets/Scripts/uj.cs.meta new file mode 100644 index 0000000..5c740b6 --- /dev/null +++ b/Assets/Scripts/uj.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eaba8d7c523212e4a8a40fcef8e9eb9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index e61ccc7..132b888 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -8,6 +8,7 @@ "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.6.4", + "com.unity.toolchain.linux-x86_64": "2.0.4", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.7.8", "com.unity.modules.ai": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index ec0ae51..6105e8c 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -202,6 +202,22 @@ "com.unity.searcher": "4.9.1" } }, + "com.unity.sysroot": { + "version": "2.0.5", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.sysroot.linux-x86_64": { + "version": "2.0.4", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.sysroot": "2.0.5" + }, + "url": "https://packages.unity.com" + }, "com.unity.test-framework": { "version": "1.1.33", "depth": 0, @@ -234,6 +250,16 @@ }, "url": "https://packages.unity.com" }, + "com.unity.toolchain.linux-x86_64": { + "version": "2.0.4", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.sysroot": "2.0.5", + "com.unity.sysroot.linux-x86_64": "2.0.4" + }, + "url": "https://packages.unity.com" + }, "com.unity.ugui": { "version": "1.0.0", "depth": 0, diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 0f1e47d..0b38132 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -56,8 +56,8 @@ PlayerSettings: androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 + allowedAutorotateToPortrait: 0 + allowedAutorotateToPortraitUpsideDown: 0 allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index 6ad82bd..5803feb 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -14,17 +14,17 @@ MonoBehaviour: m_EditorClassIdentifier: m_Children: - {fileID: 3} - - {fileID: 13} + - {fileID: 12} m_Position: serializedVersion: 2 x: 0 y: 30 - width: 1470 - height: 771 + width: 1366 + height: 622 m_MinSize: {x: 300, y: 200} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 97 + controlID: 83 --- !u!114 &2 MonoBehaviour: m_ObjectHideFlags: 52 @@ -41,14 +41,14 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Game - m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 234.5 - y: 95 - width: 795.5 - height: 446.5 + x: 191 + y: 86 + width: 819 + height: 366 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -59,7 +59,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 795.5, y: 425.5} + m_TargetSize: {x: 819, y: 345} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -74,10 +74,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -198.875 - m_HBaseRangeMax: 198.875 - m_VBaseRangeMin: -106.375 - m_VBaseRangeMax: 106.375 + m_HBaseRangeMin: -409.5 + m_HBaseRangeMax: 409.5 + m_VBaseRangeMin: -172.5 + m_VBaseRangeMax: 172.5 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -95,23 +95,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 795.5 - height: 425.5 - m_Scale: {x: 2, y: 2} - m_Translation: {x: 397.75, y: 212.75} + width: 819 + height: 345 + m_Scale: {x: 1, y: 1} + m_Translation: {x: 409.5, y: 172.5} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -198.875 - y: -106.375 - width: 397.75 - height: 212.75 + x: -409.5 + y: -172.5 + width: 819 + height: 345 m_MinimalGUI: 1 - m_defaultScale: 2 - m_LastWindowPixelSize: {x: 1591, y: 893} + m_defaultScale: 1 + m_LastWindowPixelSize: {x: 819, y: 366} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -136,12 +136,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1032 - height: 771 + width: 1012 + height: 622 m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 98 + controlID: 84 --- !u!114 &4 MonoBehaviour: m_ObjectHideFlags: 52 @@ -161,12 +161,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1032 - height: 467.5 + width: 1012 + height: 387 m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 99 + controlID: 85 --- !u!114 &5 MonoBehaviour: m_ObjectHideFlags: 52 @@ -184,10 +184,10 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 234.5 - height: 467.5 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} + width: 191 + height: 387 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 6} m_Panes: - {fileID: 6} @@ -209,14 +209,14 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Hierarchy - m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 0 - y: 95 - width: 233.5 - height: 446.5 + y: 86 + width: 190 + height: 366 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -265,12 +265,12 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 234.5 + x: 191 y: 0 - width: 797.5 - height: 467.5 - m_MinSize: {x: 202, y: 221} - m_MaxSize: {x: 4002, y: 4021} + width: 821 + height: 387 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 2} m_Panes: - 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