diff --git a/Assets/Scripts/Elet.cs b/Assets/Scripts/Elet.cs index f226751..2ada603 100644 --- a/Assets/Scripts/Elet.cs +++ b/Assets/Scripts/Elet.cs @@ -22,7 +22,7 @@ public class Elet : MonoBehaviour } private void Update() { - if(elet == 0){ + if(elet+1 == 0){ jatekmanager.Instance.jatekosvesztett = true; jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette); } @@ -44,7 +44,7 @@ public class Elet : MonoBehaviour } public void Eletvesztes() { - if (elet_vesztve > 4) + if (elet_vesztve > 5) { //jatekmanager.jatekosvesztett = true; return; diff --git a/Assets/Scripts/jatekmanager.cs b/Assets/Scripts/jatekmanager.cs index f128587..97ef216 100644 --- a/Assets/Scripts/jatekmanager.cs +++ b/Assets/Scripts/jatekmanager.cs @@ -123,7 +123,6 @@ public class jatekmanager : MonoBehaviour HandleUgynokNev(); break; case GameState.Pause: - HandlePause(); break; default: throw new ArgumentOutOfRangeException(nameof(newState), newState, null); @@ -144,10 +143,6 @@ public class jatekmanager : MonoBehaviour Pause } - private async void HandlePause(){ - //kikapcsolni minden gombot es collidert - } - public void Resume(){ pauseMenuUI.SetActive(false); Time.timeScale = 1f; //normal ido visszainditasa