helyszinaktivalas
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@@ -133,7 +133,31 @@ public class jatekmanager : MonoBehaviour
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nyomozas.SetActive(false);
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hackeles.SetActive(false);
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helyszinaktivalasBtn.gameObject.SetActive(false);
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test.SetActive(false);
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//test.SetActive(false);
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//ha ugynok state-el vegezne kapcsoljon vissza mindent
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movement.oneone_Collider.gameObject.SetActive(true);
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movement.onetwo_Collider.gameObject.SetActive(true);
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movement.onethree_Collider.gameObject.SetActive(true);
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movement.onefour_Collider.gameObject.SetActive(true);
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movement.twoone_Collider.gameObject.SetActive(true);
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movement.twotwo_Collider.gameObject.SetActive(true);
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movement.twothree_Collider.gameObject.SetActive(true);
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movement.twofour_Collider.gameObject.SetActive(true);
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movement.threeone_Collider.gameObject.SetActive(true);
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movement.threetwo_Collider.gameObject.SetActive(true);
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movement.threethree_Collider.gameObject.SetActive(true);
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movement.threefour_Collider.gameObject.SetActive(true);
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targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.droidFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.matavFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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targyak.alomhozoFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
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dice.dice1btnBtn.gameObject.SetActive(true);
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dice.dice2btnBtn.gameObject.SetActive(true);
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Debug.Log(dice.dobott + " ; ennyiszer dobtál már a körben");
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Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
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