update
This commit is contained in:
@@ -5269,6 +5269,8 @@ MonoBehaviour:
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helyszinCanvas: {fileID: 2123388911}
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helyszinSorsolasCanvas: {fileID: 1743770061}
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helyszinEredmenyText: {fileID: 2053923817}
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helyszinEredmenyBtn: {fileID: 1959510889}
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palyaSprite: {fileID: 1342387223}
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playerSprite: {fileID: 1559678231}
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eredmenyPanel: {fileID: 775352568}
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@@ -10244,7 +10246,6 @@ RectTransform:
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--- !u!222 &1667766887
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CanvasRenderer:
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--- !u!1 &1668966828
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GameObject:
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m_ObjectHideFlags: 0
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@@ -292,8 +292,8 @@ public class Dice : MonoBehaviour {
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this.adrenalinMegerosites = adrenalinMegerosites;
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}
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public void callAnimateDice(SpriteRenderer rend, int diceErtek) => StartCoroutine(AnimateTheDice(rend, diceErtek));
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private IEnumerator AnimateTheDice(SpriteRenderer rend, int diceErtek)
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public void callAnimateDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f) => StartCoroutine(AnimateTheDice(rend, diceErtek, waitTime));
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private IEnumerator AnimateTheDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f)
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{
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int randomDiceSide;
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float time = 0f;
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@@ -303,17 +303,18 @@ public class Dice : MonoBehaviour {
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time += Time.time;
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//Debug.Log("time: " + time);
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if(time >= 200f) fusson = false;
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if(time >= waitTime) fusson = false;
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randomDiceSide = Random.Range(0, 5);
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rend.sprite = diceSides[Random.Range(0, 5)];
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rend.size = diceSpriteSize;
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yield return new WaitForSeconds(0.05f);
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yield return new WaitForSecondsRealtime(0.05f);
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}
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rend.sprite = diceSides[diceErtek - 1];
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rend.size = diceSpriteSize;
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Kezdohelyszin.kesz = true;
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}
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}
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@@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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@@ -11,23 +10,20 @@ public class Kezdohelyszin : MonoBehaviour
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public TMP_Text eredmenyText;
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public Button nextButton;
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private float time;
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private int random;
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public static bool kesz = false;
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private Dice dice;
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private void Awake() {
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dice = FindObjectOfType<Dice>();
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nextButton.interactable = false;
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#if !UNITY_EDITOR
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time = 4f;
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#else
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time = 5f;
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#endif
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}
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public void KezdoHelyszinSorsolas(int x, int y, string helynev){
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eredmenyText.text = "";
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nextButton.interactable = false;
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StartCoroutine(waitForDiceAnimation(helynev));
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dice.callAnimateDice(dice1, x);
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@@ -35,14 +31,10 @@ public class Kezdohelyszin : MonoBehaviour
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}
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private IEnumerator waitForDiceAnimation(string helynev){
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yield return new WaitForSeconds(time);
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yield return new WaitUntil(() => kesz);
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eredmenyText.text = "A kezdőhelyszíned: " + helynev;
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nextButton.interactable = true;
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nextButton.interactable = true;
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kesz = false;
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}
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public void Debugl(){
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Debug.Log("clicked");
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}
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}
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@@ -72,6 +72,8 @@ public class jatekmanager : MonoBehaviour
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public GameObject mainCanvas;
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public GameObject helyszinCanvas;
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public GameObject helyszinSorsolasCanvas;
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public TMP_Text helyszinEredmenyText;
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public Button helyszinEredmenyBtn;
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public GameObject palyaSprite;
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public GameObject playerSprite;
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@@ -167,7 +169,7 @@ public class jatekmanager : MonoBehaviour
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public void Resume()
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{
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pauseMenuUI.SetActive(false);
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Time.timeScale = 1f; //normal ido visszainditasa
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SetTimeScale(1f); //normal ido visszainditasa
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GameIsPlaying = true;
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audioManager.SetMainVolume(0f);
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Instance.UpdateGameState(previousGameState); //elozo statere menjen vissza
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@@ -177,7 +179,7 @@ public class jatekmanager : MonoBehaviour
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{
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pauseMenuUI.SetActive(true);
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//ido megallitasa hogy megalljon a jatek
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Time.timeScale = 0f;
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SetTimeScale(0f);
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GameIsPlaying = false;
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audioManager.SetMainVolume(-80f); //hangerot teljesen levenni a masteren
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previousGameState = State;
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@@ -186,9 +188,16 @@ public class jatekmanager : MonoBehaviour
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public void Quit()
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{
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//helyszinEredmenyBtn.interactable = false;
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//helyszinEredmenyText.gameObject.SetActive(false);
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SetTimeScale(1f);
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SceneManager.LoadScene("MainMenu");
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}
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public void SetTimeScale(float time){
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Time.timeScale = time;
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}
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public IEnumerator atlatszo(Button gomb)
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{
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while (gomb.GetComponent<CanvasGroup>().alpha > 0.25f)
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@@ -163,6 +163,7 @@ public class movement : MonoBehaviour
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{
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int random = UnityEngine.Random.Range(1, 12);
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Debug.Log("Random a kezdohelyszinhez: " + random);
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string helynev = "";
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if (random == 1)
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{
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@@ -171,8 +172,7 @@ public class movement : MonoBehaviour
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eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Erőmű");
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helynev = "Erőmű";
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}
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else if (random == 2)
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{
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@@ -181,7 +181,7 @@ public class movement : MonoBehaviour
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feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 1;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Fekete piac");
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helynev = "Fekete piac";
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}
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else if (random == 3)
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{
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@@ -190,7 +190,7 @@ public class movement : MonoBehaviour
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metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 1;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Metró");
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helynev = "Metró";
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}
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else if (random == 4)
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{
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@@ -199,7 +199,7 @@ public class movement : MonoBehaviour
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szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 2;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Szerverek");
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helynev = "Szerverek";
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}
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else if (random == 5)
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{
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@@ -208,7 +208,7 @@ public class movement : MonoBehaviour
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kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 2;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "King Kaszinó");
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helynev = "King Kaszinó";
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}
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else if (random == 6)
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{
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@@ -217,7 +217,7 @@ public class movement : MonoBehaviour
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feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 2;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Feltöltő");
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helynev = "Feltöltő";
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}
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else if (random == 7)
|
||||
{
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||||
@@ -226,7 +226,7 @@ public class movement : MonoBehaviour
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||||
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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||||
jelenlegi_y = 3;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Kutatólabor");
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helynev = "Kutatólabor";
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||||
}
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||||
else if (random == 8)
|
||||
{
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||||
@@ -235,7 +235,7 @@ public class movement : MonoBehaviour
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||||
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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||||
jelenlegi_x = 2;
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||||
jelenlegi_y = 3;
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Kripto club");
|
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helynev = "Kripto club";
|
||||
}
|
||||
else if (random == 9)
|
||||
{
|
||||
@@ -244,7 +244,7 @@ public class movement : MonoBehaviour
|
||||
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 3;
|
||||
kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Cyber pláza");
|
||||
helynev = "Cyber pláza";
|
||||
}
|
||||
else if (random == 10)
|
||||
{
|
||||
@@ -253,7 +253,7 @@ public class movement : MonoBehaviour
|
||||
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
jelenlegi_x = 1;
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||||
jelenlegi_y = 4;
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||||
kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Hadiüzem");
|
||||
helynev = "Hadiüzem";
|
||||
}
|
||||
else if (random == 11)
|
||||
{
|
||||
@@ -262,7 +262,7 @@ public class movement : MonoBehaviour
|
||||
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
jelenlegi_x = 2;
|
||||
jelenlegi_y = 4;
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||||
kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Könyvtár");
|
||||
helynev = "Könyvtár";
|
||||
}
|
||||
else if (random == 12)
|
||||
{
|
||||
@@ -271,562 +271,14 @@ public class movement : MonoBehaviour
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||||
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 4;
|
||||
kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, "Kórház");
|
||||
helynev = "Kórház";
|
||||
}
|
||||
|
||||
kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, helynev);
|
||||
//ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
ugynok.setElozoHelyszin(jelenlegi_x, jelenlegi_y);
|
||||
}
|
||||
|
||||
public void mozgasHelyre(int x, int y)
|
||||
{
|
||||
if (x == 1 && y == 1)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = oneone.transform.position;
|
||||
}
|
||||
else if (x == 1 && y == 2)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = onetwo.transform.position;
|
||||
}
|
||||
else if (x == 1 && y == 3)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = onethree.transform.position;
|
||||
}
|
||||
else if (x == 1 && y == 4)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = onefour.transform.position;
|
||||
}
|
||||
else if (x == 2 && y == 1)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = twoone.transform.position;
|
||||
}
|
||||
else if (x == 2 && y == 2)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = twotwo.transform.position;
|
||||
}
|
||||
else if (x == 2 && y == 3)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = twothree.transform.position;
|
||||
}
|
||||
else if (x == 2 && y == 4)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = twofour.transform.position;
|
||||
}
|
||||
else if (x == 3 && y == 1)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = threeone.transform.position;
|
||||
}
|
||||
else if (x == 3 && y == 2)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = threetwo.transform.position;
|
||||
}
|
||||
else if (x == 3 && y == 3)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = threethree.transform.position;
|
||||
}
|
||||
else if (x == 3 && y == 4)
|
||||
{
|
||||
jelenlegi_x = x;
|
||||
jelenlegi_y = y;
|
||||
player.transform.position = threefour.transform.position;
|
||||
}
|
||||
}
|
||||
|
||||
public void helyreTeleport()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
|
||||
if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
player.transform.position = oneone.transform.position;
|
||||
jelenlegi_x = 1;
|
||||
jelenlegi_y = 1;
|
||||
oneonecount = oneonecount + 1;
|
||||
if (eromulepes1.activeSelf == true)
|
||||
{
|
||||
eromulepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
eromulepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
eromulepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
|
||||
if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (twoonecount < 2)
|
||||
{
|
||||
player.transform.position = twoone.transform.position;
|
||||
jelenlegi_x = 2;
|
||||
jelenlegi_y = 1;
|
||||
twoonecount = twoonecount + 1;
|
||||
if (feketepiaclepes1.activeSelf == true)
|
||||
{
|
||||
feketepiaclepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
feketepiaclepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
feketepiaclepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
|
||||
if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (threeonecount < 2)
|
||||
{
|
||||
player.transform.position = threeone.transform.position;
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 1;
|
||||
threeonecount++;
|
||||
if (metrolepes1.activeSelf == true)
|
||||
{
|
||||
metrolepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
metrolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
metrolepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
|
||||
if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (onetwocount < 2)
|
||||
{
|
||||
player.transform.position = onetwo.transform.position;
|
||||
jelenlegi_x = 1;
|
||||
jelenlegi_y = 2;
|
||||
onetwocount++;
|
||||
Debug.Log(ap.akciopont);
|
||||
if (szervereklepes1.activeSelf == true)
|
||||
{
|
||||
szervereklepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
szervereklepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
szervereklepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Nincs eleg akciopontod vagy nem 1 mezon belul akarsz lepni");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
|
||||
if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (twotwocount < 2)
|
||||
{
|
||||
player.transform.position = twotwo.transform.position;
|
||||
jelenlegi_x = 2;
|
||||
jelenlegi_y = 2;
|
||||
twotwocount++;
|
||||
if (kingcasinolepes1.activeSelf == true)
|
||||
{
|
||||
kingcasinolepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
kingcasinolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
kingcasinolepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
|
||||
if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (threetwocount < 2)
|
||||
{
|
||||
player.transform.position = threetwo.transform.position;
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 2;
|
||||
threetwocount++;
|
||||
if (feltoltolepes1.activeSelf == true)
|
||||
{
|
||||
feltoltolepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
feltoltolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
feltoltolepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
|
||||
|
||||
if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (onethreecount < 2)
|
||||
{
|
||||
player.transform.position = onethree.transform.position;
|
||||
jelenlegi_x = 1;
|
||||
jelenlegi_y = 3;
|
||||
onethreecount++;
|
||||
if (kutatolaborlepes1.activeSelf == true)
|
||||
{
|
||||
kutatolaborlepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
kutatolaborlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
kutatolaborlepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
|
||||
|
||||
if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (twothreecount < 2)
|
||||
{
|
||||
player.transform.position = twothree.transform.position;
|
||||
jelenlegi_x = 2;
|
||||
jelenlegi_y = 3;
|
||||
twothreecount++;
|
||||
if (kriptoklublepes1.activeSelf == true)
|
||||
{
|
||||
kriptoklublepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
kriptoklublepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
kriptoklublepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
|
||||
|
||||
if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (threethreecount < 2)
|
||||
{
|
||||
player.transform.position = threethree.transform.position;
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 3;
|
||||
threethreecount++;
|
||||
if (cyberplazalepes1.activeSelf == true)
|
||||
{
|
||||
cyberplazalepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
cyberplazalepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
cyberplazalepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
|
||||
|
||||
if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (onefourcount < 2)
|
||||
{
|
||||
player.transform.position = onefour.transform.position;
|
||||
jelenlegi_x = 1;
|
||||
jelenlegi_y = 4;
|
||||
onefourcount++;
|
||||
if (hadiuzemlepes1.activeSelf == true)
|
||||
{
|
||||
hadiuzemlepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
hadiuzemlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
hadiuzemlepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
|
||||
|
||||
if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (twofourcount < 2)
|
||||
{
|
||||
player.transform.position = twofour.transform.position;
|
||||
jelenlegi_x = 2;
|
||||
jelenlegi_y = 4;
|
||||
twofourcount++;
|
||||
if (konyvtarlepes1.activeSelf == true)
|
||||
{
|
||||
konyvtarlepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
konyvtarlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
konyvtarlepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
|
||||
Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
|
||||
|
||||
if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true)
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mezore");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (threefourcount < 2)
|
||||
{
|
||||
player.transform.position = threefour.transform.position;
|
||||
jelenlegi_x = 3;
|
||||
jelenlegi_y = 4;
|
||||
threefourcount++;
|
||||
if (korhazlepes1.activeSelf == true)
|
||||
{
|
||||
korhazlepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
korhazlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
korhazlepes1.SetActive(true);
|
||||
moveCounter++;
|
||||
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Maximum ketszer lephetsz egy mez?re");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
tavolsag = math.abs(tavolsag);
|
||||
@@ -1602,7 +1054,6 @@ public class movement : MonoBehaviour
|
||||
Debug.Log("Nincs eleg akciopontod vagy nem 1 mezon belul akarsz lepni");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1672,11 +1123,9 @@ public class movement : MonoBehaviour
|
||||
Debug.Log("Nincs eleg akciopontod vagy nem 1 mezon belul akarsz lepni");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user