5 Commits

18 changed files with 88 additions and 7291 deletions

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@@ -13228,7 +13228,7 @@ MonoBehaviour:
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sounds:
- name: BackgroundMusic
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volume: 1
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@@ -5,7 +5,7 @@ using TMPro;
public class Akciopont : MonoBehaviour
{
public TMP_Text text;
[SerializeField] private TMP_Text _text;
private int akciopont = 0;
public int getAkciopont(){ return akciopont; }
@@ -15,7 +15,7 @@ public class Akciopont : MonoBehaviour
}
private void setText(){
text.text = "Akciopontok: " + akciopont;
_text.text = "Akciopontok: " + akciopont;
}
public void UpdateAkciopont(int number) {

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@@ -4,6 +4,7 @@ using UnityEngine;
public class CameraMovement : MonoBehaviour
{
//not in use currently
public Camera mainCamera;
public Vector3 offset;

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@@ -4,7 +4,9 @@ using UnityEngine;
public class ControllerHandler : MonoBehaviour
{
[SerializeField]private bool connected = false;
//if controller movement is detected hide the cursor and and spawn a ui object to act as a cursor for controller
[SerializeField] private bool connected = false;
public string[] controllers;
private IEnumerator detectControllers(){

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@@ -15,8 +15,11 @@ public class Targyak : MonoBehaviour
private Ugynok ugynok;
private Dice dice;
private jatekmanager jatekmanager;
private MessageBox messageBox;
public TMP_InputField kocka1ertek;
public TMP_InputField kocka2ertek;
public int ujertek1;
public int ujertek2;
public int targy_szamlalo = 0;
@@ -36,14 +39,16 @@ public class Targyak : MonoBehaviour
public Button cancelNewValue;
//targy megszerezve ui
public TMP_Text adrenalinMegszerezve;
public TMP_Text hackerMegszerezve;
public TMP_Text lathatatlanMegszerezve;
public TMP_Text droidMegszerezve;
public TMP_Text matavMegszerezve;
public TMP_Text alomhozoMegszerezve;
//TODO: change to searialize field
[SerializeField] private TMP_Text adrenalinMegszerezve;
[SerializeField] private TMP_Text hackerMegszerezve;
[SerializeField] private TMP_Text lathatatlanMegszerezve;
[SerializeField] private TMP_Text droidMegszerezve;
[SerializeField] private TMP_Text matavMegszerezve;
[SerializeField] private TMP_Text alomhozoMegszerezve;
//targy felhasznalva ui
//TODO: change to searialize field
public TMP_Text adrenalinFelhasznalva;
public TMP_Text hackerFelhasznalva;
public TMP_Text lathatatlanFelhasznalva;
@@ -51,7 +56,7 @@ public class Targyak : MonoBehaviour
public TMP_Text matavFelhasznalva;
public TMP_Text alomhozoFelhasznalva;
public List<string> elerheto_targyak = new List<string>{"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"};
[SerializeField] private List<string> elerheto_targyak = new List<string>{"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"};
private void Awake() {
akciok = FindObjectOfType<Akciok>();
@@ -62,6 +67,7 @@ public class Targyak : MonoBehaviour
ugynok = FindObjectOfType<Ugynok>();
dice = FindObjectOfType<Dice>();
jatekmanager = FindObjectOfType<jatekmanager>();
messageBox = FindObjectOfType<MessageBox>();
}
private void Start() {
@@ -85,31 +91,37 @@ public class Targyak : MonoBehaviour
adrenalinloket++;
adrenalinFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy AdrenalinLoketet!");
messageBox.SendMessageToBox("Kaptal egy AdrenalinLoketet!");
}else if(elerheto_targyak[randomszam].Equals("Hacker csatlakozo")){
hackerMegszerezve.text = "X";
hackercsatlakozo++;
hackerFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Hacker Csatlakozot!");
messageBox.SendMessageToBox("Kaptal egy Hacker Csatlakozot!");
}else if(elerheto_targyak[randomszam].Equals("Lathatatlan oltozet")){
lathatatlanMegszerezve.text = "X";
lathatatlanoltozet++;
lathatatlanFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Lathatatlan oltozetet!");
messageBox.SendMessageToBox("Kaptal egy Lathatatlan oltozetet!");
}else if(elerheto_targyak[randomszam].Equals("Droid agyu")){
droidMegszerezve.text = "X";
droidgepagyu++;
droidFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
messageBox.SendMessageToBox("Kaptal egy Droid-X2 Gepagyut!");
}else if(elerheto_targyak[randomszam].Equals("Matav taviranyito")){
matavMegszerezve.text = "X";
matavtaviranyito++;
matavFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Matav Taviranyitot!");
messageBox.SendMessageToBox("Kaptal egy Matav Taviranyitot!");
}else if(elerheto_targyak[randomszam].Equals("Alomhozo fustgranat")){
alomhozoMegszerezve.text = "X";
fustgranat++;
alomhozoFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
messageBox.SendMessageToBox("Kaptal egy Alomhozo Fustgranatot!");
}
elerheto_targyak.RemoveAt(randomszam); //szedje ki a listabol
@@ -193,6 +205,11 @@ public class Targyak : MonoBehaviour
}
public void HackerCsatlakozo() { //kesz
if(hackercsatlakozo <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
//+2 tolteny
akciok.betarazasDb = 2;
akciok.Betarazas();
@@ -211,6 +228,11 @@ public class Targyak : MonoBehaviour
}
public void LathatatlanOltozek() { //kesz
if(lathatatlanoltozet <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
lathatatlanOltozetAktivalva = true;
lathatatlanoltozet = 0; //targy elvesztese
@@ -221,6 +243,10 @@ public class Targyak : MonoBehaviour
}
public void DroidGepagyu() {
if(droidgepagyu <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
//deaktivalni minden objectet kiveve a ugynok text boxokat es addig nem vissza aktivalni amig nem kattintott ra valamelyikre
//deaktivalas
@@ -286,6 +312,11 @@ public class Targyak : MonoBehaviour
}
public void MatavTaviranyito() {
if(matavtaviranyito <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
matavtaviranyitoAktivalva = true;
matavtaviranyito = 0; //targy elvesztese
@@ -296,6 +327,11 @@ public class Targyak : MonoBehaviour
}
public void FustGranat() {
if(fustgranat <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
energia.granatAktivalva = true;
fustgranat = 0; //targy elvesztese

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@@ -4,8 +4,12 @@ using UnityEngine;
public class FrameRateSetter : MonoBehaviour
{
//mobil miatt volt (30fps) van ertelme? nincs sok mozgas es animacio \\ ha lesz animacio vissza rakhato
private void Awake() {
#if !UNITY_ANDROID || !UNITY_IOS
Application.targetFrameRate = 60;
#else
Application.targetFrameRate = 30;
#endif
}
}

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@@ -11,10 +11,4 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Jatek.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 0
path: Assets/Scenes/JatekosNyert.unity
guid: a108b4cd028a15b2ea25558d17a38712
- enabled: 0
path: Assets/Scenes/JatekosVesztett.unity
guid: d535560266fd1da128ac0ee38d7f347a
m_configObjects: {}

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@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.9.2
bundleVersion: 0.9.2.2
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0