Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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4a3e42d985 | ||
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c2a968864b |
BIN
Assets/.DS_Store
vendored
Normal file
BIN
Assets/.DS_Store
vendored
Normal file
Binary file not shown.
@@ -3441,6 +3441,7 @@ MonoBehaviour:
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adrenalinHasznalat: {fileID: 274472943}
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adrenalinHasznalat: {fileID: 274472943}
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confirm: {fileID: 1617719567}
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confirm: {fileID: 1617719567}
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cancel: {fileID: 0}
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cancel: {fileID: 0}
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rolldice: {fileID: 1393612611}
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colliders:
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colliders:
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- {fileID: 987029841}
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- {fileID: 987029841}
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- {fileID: 1580358512}
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- {fileID: 1580358512}
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@@ -3997,6 +3998,9 @@ MonoBehaviour:
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- {fileID: 1054331718}
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- {fileID: 1054331718}
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jatekosnyert: 0
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jatekosnyert: 0
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jatekosvesztett: 0
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jatekosvesztett: 0
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vanertelme: 1
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State: 0
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RollDice: {fileID: 0}
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--- !u!1 &229807670
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--- !u!1 &229807670
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -2,6 +2,7 @@
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static jatekmanager;
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public class Dice : MonoBehaviour {
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public class Dice : MonoBehaviour {
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public Sprite[] diceSides = new Sprite[6];
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public Sprite[] diceSides = new Sprite[6];
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@@ -23,6 +24,8 @@ public class Dice : MonoBehaviour {
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public Button confirm;
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public Button confirm;
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public Button cancel;
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public Button cancel;
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public GameObject rolldice;
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public BoxCollider2D[] colliders;
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public BoxCollider2D[] colliders;
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@@ -49,8 +52,10 @@ public class Dice : MonoBehaviour {
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valasztottErtek = diceResult[0];
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valasztottErtek = diceResult[0];
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if (diceResult[0] < diceResult[1]) {
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if (diceResult[0] < diceResult[1]) {
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upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
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upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
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jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre
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} else {
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} else {
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energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
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energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
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jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre
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}
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}
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locked = true;
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locked = true;
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@@ -58,8 +63,10 @@ public class Dice : MonoBehaviour {
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valasztottErtek = diceResult[1];
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valasztottErtek = diceResult[1];
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if (diceResult[1] < diceResult[0]) {
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if (diceResult[1] < diceResult[0]) {
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upgrade.canUpgrade = true;
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upgrade.canUpgrade = true;
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jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre
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} else {
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} else {
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energiasav.csokkenEnergia(1);
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energiasav.csokkenEnergia(1);
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jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre
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}
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}
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locked = true;
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locked = true;
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@@ -78,6 +85,8 @@ public class Dice : MonoBehaviour {
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Debug.Log(finalSide);
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Debug.Log(finalSide);
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return finalSide;
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return finalSide;
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}
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}
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public void CallRenderDice() => StartCoroutine(renderDice());
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public void CallRenderDice() => StartCoroutine(renderDice());
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@@ -95,7 +104,23 @@ public class Dice : MonoBehaviour {
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hely2.sprite = diceSides[diceResult[1]-1];
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hely2.sprite = diceSides[diceResult[1]-1];
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hely2.size = new Vector2(38, 38);
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hely2.size = new Vector2(38, 38);
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if(targyak.adrenalinloket > 0) {
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dobott++;
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Debug.Log("Ennyit dobtál: " + dobott);
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Debug.Log("Ennyi dobásod van még: " + ((upgrade.getUjradobasIndex() + 1) - dobott));
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//jatemanager reszere
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if (dobott < upgrade.getUjradobasIndex() + 1)
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{
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Debug.Log(dobott);
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}
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else
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{
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rolldice.SetActive(false);
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Debug.Log("Nincs több dobásod a körben");
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}
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if (targyak.adrenalinloket > 0) {
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//helyszin collider kikapcsolas a gomb miatt
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//helyszin collider kikapcsolas a gomb miatt
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HelyszinKiBekapcs(true);
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HelyszinKiBekapcs(true);
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//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using static jatekmanager;
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public class TurnManager : MonoBehaviour
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public class TurnManager : MonoBehaviour
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{
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{
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@@ -8,6 +9,7 @@ public class TurnManager : MonoBehaviour
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private Akciopont akciopont;
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private Akciopont akciopont;
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private Energia energia;
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private Energia energia;
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private Upgrade upgrade;
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private Upgrade upgrade;
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private jatekmanager jatekmanager;
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public int turnCounter = 1;
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public int turnCounter = 1;
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@@ -17,6 +19,7 @@ public class TurnManager : MonoBehaviour
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akciopont = FindObjectOfType<Akciopont>();
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akciopont = FindObjectOfType<Akciopont>();
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energia = FindObjectOfType<Energia>();
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energia = FindObjectOfType<Energia>();
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upgrade = FindObjectOfType<Upgrade>();
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upgrade = FindObjectOfType<Upgrade>();
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jatekmanager = FindObjectOfType<jatekmanager>();
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}
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}
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public void nextTurn() {
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public void nextTurn() {
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@@ -27,6 +30,17 @@ public class TurnManager : MonoBehaviour
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turnCounter++;
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turnCounter++;
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dice.hely1.sprite = null;
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dice.hely1.sprite = null;
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dice.hely2.sprite = null;
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dice.hely2.sprite = null;
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jatekmanager.vanertelme = true;
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Debug.Log("kovetkezo kor " + turnCounter);
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Debug.Log("kovetkezo kor " + turnCounter);
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jatekmanager.Instance.UpdateGameState(GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
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/*
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if (energiavesztese > 29)
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{
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jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre
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}
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*/
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}
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}
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}
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}
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@@ -1,12 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class jatekmanager : MonoBehaviour
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public class jatekmanager : MonoBehaviour
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{
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{
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public static jatekmanager Instance;
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//game objectek implementálása
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//game objectek implementálása
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public GameObject energiafejlesztés;
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public GameObject energiafejlesztés;
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public GameObject akciofejlesztés;
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public GameObject akciofejlesztés;
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@@ -49,6 +53,20 @@ public class jatekmanager : MonoBehaviour
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//nyert es vesztett bool lethrehozas
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//nyert es vesztett bool lethrehozas
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public bool jatekosnyert = false;
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public bool jatekosnyert = false;
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public bool jatekosvesztett = false;
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public bool jatekosvesztett = false;
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public bool vanertelme = true;
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public GameState State;
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public static event Action<GameState> OnGameStateChanged;
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[SerializeField] private Button RollDice;
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void Awake()
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{
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Instance = this;
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}
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private void Start()
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private void Start()
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{
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{
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@@ -61,10 +79,93 @@ public class jatekmanager : MonoBehaviour
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movement = FindObjectOfType<movement>();
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movement = FindObjectOfType<movement>();
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turnManager = FindObjectOfType<TurnManager>();
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turnManager = FindObjectOfType<TurnManager>();
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source = FindObjectOfType<Source>();
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source = FindObjectOfType<Source>();
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UpdateGameState(GameState.KorKezdet);
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}
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}
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public void UpdateGameState(GameState newState)
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{
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State = newState;
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switch (newState)
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{
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case GameState.KorKezdet:
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HandleKorkezdet();
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break;
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case GameState.Akcio:
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HandleAkcio();
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break;
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case GameState.Fejlesztes:
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HandleFejlesztes();
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
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}
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OnGameStateChanged?.Invoke(newState);
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}
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public enum GameState
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{
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KorKezdet,
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Akcio,
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Fejlesztes
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//Nyert
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//Vesztett
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}
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private async void HandleKorkezdet()
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{
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rolldice.SetActive(true);
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energiafejlesztés.SetActive(false);
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akciofejlesztés.SetActive(false);
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harcfejlesztés.SetActive(false);
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ujradobasfejlesztés.SetActive(false);
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hackfejlesztés.SetActive(false);
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kovetkezokor.SetActive(false);
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betarazas.SetActive(false);
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nyomozas.SetActive(false);
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hackeles.SetActive(false);
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test.SetActive(false);
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Debug.Log(dice.dobott + " ; ennyiszer dobtál már a körben");
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Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
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}
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private async void HandleFejlesztes()
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{
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energiafejlesztés.SetActive(true);
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akciofejlesztés.SetActive(true);
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harcfejlesztés.SetActive(true);
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ujradobasfejlesztés.SetActive(true);
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hackfejlesztés.SetActive(true);
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kovetkezokor.SetActive(true);
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}
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private async void HandleAkcio()
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{
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//itt a movement bekapcsol
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kovetkezokor.SetActive(true);
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betarazas.SetActive(true);
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nyomozas.SetActive(true);
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hackeles.SetActive(true);
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}
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||||||
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||||||
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/*
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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IEnumerator MyCoroutine()
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||||||
{
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{
|
||||||
//amig a játékos vesztett bool nem egyenlo true-val vagy a nyert bool nem egyenlo true-val
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//amig a játékos vesztett bool nem egyenlo true-val vagy a nyert bool nem egyenlo true-val
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//while (jatekosnyert != true || jatekosvesztett != true)
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//while (jatekosnyert != true || jatekosvesztett != true)
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@@ -82,13 +183,23 @@ public class jatekmanager : MonoBehaviour
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//test.SetActive(false);
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//test.SetActive(false);
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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//&& dice.getLocked() != true
|
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|
||||||
//ez rossz!!!!
|
//ez rossz!!!!
|
||||||
/*while (dice.dobott < upgrade.getUjradobasIndex() && dice.getLocked() != true)
|
//while (dice.dobott < upgrade.getUjradobasIndex() + 1 )
|
||||||
{
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//{
|
||||||
|
|
||||||
//eddig újradobhat
|
//eddig újradobhat
|
||||||
}*/
|
//}
|
||||||
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|
||||||
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|
||||||
|
yield return new WaitUntil(() => dice.getLocked() == true);
|
||||||
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|
||||||
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|
||||||
|
while (vanertelme == true)
|
||||||
|
{
|
||||||
//a játékos választ a két érték között
|
//a játékos választ a két érték között
|
||||||
if (upgrade.canUpgrade == true)
|
if (upgrade.canUpgrade == true)
|
||||||
{
|
{
|
||||||
@@ -110,10 +221,12 @@ public class jatekmanager : MonoBehaviour
|
|||||||
nyomozas.SetActive(true);
|
nyomozas.SetActive(true);
|
||||||
hackeles.SetActive(true);
|
hackeles.SetActive(true);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (akciopont.akciopont == 0)
|
|
||||||
{
|
|
||||||
|
//itt az akciopont elérte a 0-át
|
||||||
//movement kikapcs
|
//movement kikapcs
|
||||||
energiafejlesztés.SetActive(false);
|
energiafejlesztés.SetActive(false);
|
||||||
akciofejlesztés.SetActive(false);
|
akciofejlesztés.SetActive(false);
|
||||||
@@ -126,15 +239,15 @@ public class jatekmanager : MonoBehaviour
|
|||||||
hackeles.SetActive(false);
|
hackeles.SetActive(false);
|
||||||
//test.SetActive(false);
|
//test.SetActive(false);
|
||||||
kovetkezokor.SetActive(true);
|
kovetkezokor.SetActive(true);
|
||||||
}
|
|
||||||
//amint rányom a kör vége gombra 0 legyen az akciópont és megint csak a dobás legyen elérhető
|
//amint rányom a kör vége gombra 0 legyen az akciópont és megint csak a dobás legyen elérhető
|
||||||
|
|
||||||
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|
||||||
|
|
||||||
//}
|
//}
|
||||||
|
|
||||||
JatekosNyert();
|
//JatekosNyert();
|
||||||
JatekosVesztett();
|
//JatekosVesztett();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -504,4 +617,6 @@ public class jatekmanager : MonoBehaviour
|
|||||||
SceneManager.LoadScene("JatekosVesztett");
|
SceneManager.LoadScene("JatekosVesztett");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,265 +19,13 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 30
|
y: 30
|
||||||
width: 1366
|
width: 1470
|
||||||
height: 622
|
height: 771
|
||||||
m_MinSize: {x: 300, y: 200}
|
m_MinSize: {x: 300, y: 200}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
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m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 84
|
controlID: 45
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
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m_SelectedIDs: 067a0000
|
||||||
m_LastClickedID: 31048
|
m_LastClickedID: 31238
|
||||||
m_ExpandedIDs: 0000000028790000
|
m_ExpandedIDs: 00000000067a000000ca9a3bffffff7f
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -869,7 +869,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 0000000028790000
|
m_ExpandedIDs: 00000000067a0000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -894,9 +894,9 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_ListAreaState:
|
m_ListAreaState:
|
||||||
m_SelectedInstanceIDs: fc2d0000
|
m_SelectedInstanceIDs:
|
||||||
m_LastClickedInstanceID: 11772
|
m_LastClickedInstanceID: 0
|
||||||
m_HadKeyboardFocusLastEvent: 1
|
m_HadKeyboardFocusLastEvent: 0
|
||||||
m_ExpandedInstanceIDs: c623000000000000
|
m_ExpandedInstanceIDs: c623000000000000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
@@ -941,14 +941,14 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Console
|
m_Text: Console
|
||||||
m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 1482
|
||||||
y: 647
|
y: 73
|
||||||
width: 1420
|
width: 437
|
||||||
height: 352
|
height: 926
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@@ -969,14 +969,14 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Inspector
|
m_Text: Inspector
|
||||||
m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1421
|
x: 1134.5
|
||||||
y: 73
|
y: 95
|
||||||
width: 498
|
width: 334.5
|
||||||
height: 926
|
height: 746
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@@ -984,7 +984,7 @@ MonoBehaviour:
|
|||||||
m_ObjectsLockedBeforeSerialization: []
|
m_ObjectsLockedBeforeSerialization: []
|
||||||
m_InstanceIDsLockedBeforeSerialization:
|
m_InstanceIDsLockedBeforeSerialization:
|
||||||
m_PreviewResizer:
|
m_PreviewResizer:
|
||||||
m_CachedPref: 160
|
m_CachedPref: -160
|
||||||
m_ControlHash: -371814159
|
m_ControlHash: -371814159
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
||||||
m_LastInspectedObjectInstanceID: -1
|
m_LastInspectedObjectInstanceID: -1
|
||||||
|
|||||||
Reference in New Issue
Block a user