diff --git a/.DS_Store b/.DS_Store index 0fd7e49..49a5250 100644 Binary files a/.DS_Store and b/.DS_Store differ diff --git a/Assets/.DS_Store b/Assets/.DS_Store new file mode 100644 index 0000000..e36f41c Binary files /dev/null and b/Assets/.DS_Store differ diff --git a/Assets/Scenes/Jatek.unity b/Assets/Scenes/Jatek.unity index 7d8ce60..f8a0c78 100644 --- a/Assets/Scenes/Jatek.unity +++ b/Assets/Scenes/Jatek.unity @@ -3441,6 +3441,7 @@ MonoBehaviour: adrenalinHasznalat: {fileID: 274472943} confirm: {fileID: 1617719567} cancel: {fileID: 0} + rolldice: {fileID: 1393612611} colliders: - {fileID: 987029841} - {fileID: 1580358512} @@ -3997,6 +3998,9 @@ MonoBehaviour: - {fileID: 1054331718} jatekosnyert: 0 jatekosvesztett: 0 + vanertelme: 1 + State: 0 + RollDice: {fileID: 0} --- !u!1 &229807670 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Dice.cs b/Assets/Scripts/Dice.cs index 43d5473..3a4612f 100644 --- a/Assets/Scripts/Dice.cs +++ b/Assets/Scripts/Dice.cs @@ -2,6 +2,7 @@ using TMPro; using UnityEngine; using UnityEngine.UI; +using static jatekmanager; public class Dice : MonoBehaviour { public Sprite[] diceSides = new Sprite[6]; @@ -21,7 +22,9 @@ public class Dice : MonoBehaviour { public bool adrenalinMegerosites = false; public GameObject adrenalinHasznalat; public Button confirm; - public Button cancel; + public Button cancel; + + public GameObject rolldice; public BoxCollider2D[] colliders; @@ -49,8 +52,10 @@ public class Dice : MonoBehaviour { valasztottErtek = diceResult[0]; if (diceResult[0] < diceResult[1]) { upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer + jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre } else { energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia + jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre } locked = true; @@ -58,8 +63,10 @@ public class Dice : MonoBehaviour { valasztottErtek = diceResult[1]; if (diceResult[1] < diceResult[0]) { upgrade.canUpgrade = true; + jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre } else { energiasav.csokkenEnergia(1); + jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre } locked = true; @@ -78,6 +85,8 @@ public class Dice : MonoBehaviour { Debug.Log(finalSide); return finalSide; + + } public void CallRenderDice() => StartCoroutine(renderDice()); @@ -95,7 +104,23 @@ public class Dice : MonoBehaviour { hely2.sprite = diceSides[diceResult[1]-1]; hely2.size = new Vector2(38, 38); - if(targyak.adrenalinloket > 0) { + dobott++; + Debug.Log("Ennyit dobtál: " + dobott); + Debug.Log("Ennyi dobásod van még: " + ((upgrade.getUjradobasIndex() + 1) - dobott)); + + //jatemanager reszere + if (dobott < upgrade.getUjradobasIndex() + 1) + { + Debug.Log(dobott); + } + else + { + rolldice.SetActive(false); + Debug.Log("Nincs több dobásod a körben"); + } + + + if (targyak.adrenalinloket > 0) { //helyszin collider kikapcsolas a gomb miatt HelyszinKiBekapcs(true); //text aktivalasa kerdesre hogy akarja e hasznalni a targyat diff --git a/Assets/Scripts/TurnManager.cs b/Assets/Scripts/TurnManager.cs index c8fe05e..9f53e92 100644 --- a/Assets/Scripts/TurnManager.cs +++ b/Assets/Scripts/TurnManager.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using static jatekmanager; public class TurnManager : MonoBehaviour { @@ -8,6 +9,7 @@ public class TurnManager : MonoBehaviour private Akciopont akciopont; private Energia energia; private Upgrade upgrade; + private jatekmanager jatekmanager; public int turnCounter = 1; @@ -17,6 +19,7 @@ public class TurnManager : MonoBehaviour akciopont = FindObjectOfType(); energia = FindObjectOfType(); upgrade = FindObjectOfType(); + jatekmanager = FindObjectOfType(); } public void nextTurn() { @@ -27,6 +30,17 @@ public class TurnManager : MonoBehaviour turnCounter++; dice.hely1.sprite = null; dice.hely2.sprite = null; + jatekmanager.vanertelme = true; Debug.Log("kovetkezo kor " + turnCounter); + jatekmanager.Instance.UpdateGameState(GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre + + /* + if (energiavesztese > 29) + { + jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre + } + */ + + } } diff --git a/Assets/Scripts/jatekmanager.cs b/Assets/Scripts/jatekmanager.cs index 4e78361..d27fb88 100644 --- a/Assets/Scripts/jatekmanager.cs +++ b/Assets/Scripts/jatekmanager.cs @@ -1,12 +1,16 @@ +using System; using System.Collections; using System.Collections.Generic; using System.Net.Sockets; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; +using UnityEngine.UI; public class jatekmanager : MonoBehaviour { + public static jatekmanager Instance; + //game objectek implementálása public GameObject energiafejlesztés; public GameObject akciofejlesztés; @@ -49,6 +53,20 @@ public class jatekmanager : MonoBehaviour //nyert es vesztett bool lethrehozas public bool jatekosnyert = false; public bool jatekosvesztett = false; + public bool vanertelme = true; + + public GameState State; + + public static event Action OnGameStateChanged; + + [SerializeField] private Button RollDice; + + + void Awake() + { + Instance = this; + } + private void Start() { @@ -61,15 +79,98 @@ public class jatekmanager : MonoBehaviour movement = FindObjectOfType(); turnManager = FindObjectOfType(); source = FindObjectOfType(); + + UpdateGameState(GameState.KorKezdet); + } + public void UpdateGameState(GameState newState) + { + State = newState; + + switch (newState) + { + case GameState.KorKezdet: + HandleKorkezdet(); + break; + case GameState.Akcio: + HandleAkcio(); + break; + case GameState.Fejlesztes: + HandleFejlesztes(); + break; + default: + throw new ArgumentOutOfRangeException(nameof(newState), newState, null); + } + + OnGameStateChanged?.Invoke(newState); + } + + public enum GameState + { + KorKezdet, + Akcio, + Fejlesztes + //Nyert + //Vesztett + } + + private async void HandleKorkezdet() + { + rolldice.SetActive(true); + + energiafejlesztés.SetActive(false); + akciofejlesztés.SetActive(false); + harcfejlesztés.SetActive(false); + ujradobasfejlesztés.SetActive(false); + hackfejlesztés.SetActive(false); + kovetkezokor.SetActive(false); + betarazas.SetActive(false); + nyomozas.SetActive(false); + hackeles.SetActive(false); + test.SetActive(false); + + Debug.Log(dice.dobott + " ; ennyiszer dobtál már a körben"); + Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen"); + + + + + + } + + + private async void HandleFejlesztes() + { + energiafejlesztés.SetActive(true); + akciofejlesztés.SetActive(true); + harcfejlesztés.SetActive(true); + ujradobasfejlesztés.SetActive(true); + hackfejlesztés.SetActive(true); + kovetkezokor.SetActive(true); + + } + + private async void HandleAkcio() + { + //itt a movement bekapcsol + kovetkezokor.SetActive(true); + betarazas.SetActive(true); + nyomozas.SetActive(true); + hackeles.SetActive(true); + + } + + + /* + // Update is called once per frame - void Update() + IEnumerator MyCoroutine() { //amig a játékos vesztett bool nem egyenlo true-val vagy a nyert bool nem egyenlo true-val //while (jatekosnyert != true || jatekosvesztett != true) //{ - //a jatekos mikor belép semmit ne tudjon csinálni csak dobni a kockával, hogy elkezdje a játékot + //a jatekos mikor belép semmit ne tudjon csinálni csak dobni a kockával, hogy elkezdje a játékot energiafejlesztés.SetActive(false); akciofejlesztés.SetActive(false); harcfejlesztés.SetActive(false); @@ -82,38 +183,50 @@ public class jatekmanager : MonoBehaviour //test.SetActive(false); + + + //&& dice.getLocked() != true + //ez rossz!!!! - /*while (dice.dobott < upgrade.getUjradobasIndex() && dice.getLocked() != true) - { - + //while (dice.dobott < upgrade.getUjradobasIndex() + 1 ) + //{ + //eddig újradobhat - }*/ + //} - //a játékos választ a két érték között - if (upgrade.canUpgrade == true) + + yield return new WaitUntil(() => dice.getLocked() == true); + + + while (vanertelme == true) { - //ha a kisebbet választotta akkor jelennek meg a fejlesztés gombjai - energiafejlesztés.SetActive(true); - akciofejlesztés.SetActive(true); - harcfejlesztés.SetActive(true); - ujradobasfejlesztés.SetActive(true); - hackfejlesztés.SetActive(true); - kovetkezokor.SetActive(true); - } - else - { - //ha a nagyobbat választotta akkor jelennek meg az akciók gombjai - - //itt a movement bekapcsol - kovetkezokor.SetActive(true); - betarazas.SetActive(true); - nyomozas.SetActive(true); - hackeles.SetActive(true); + //a játékos választ a két érték között + if (upgrade.canUpgrade == true) + { + //ha a kisebbet választotta akkor jelennek meg a fejlesztés gombjai + energiafejlesztés.SetActive(true); + akciofejlesztés.SetActive(true); + harcfejlesztés.SetActive(true); + ujradobasfejlesztés.SetActive(true); + hackfejlesztés.SetActive(true); + kovetkezokor.SetActive(true); + } + else + { + //ha a nagyobbat választotta akkor jelennek meg az akciók gombjai + + //itt a movement bekapcsol + kovetkezokor.SetActive(true); + betarazas.SetActive(true); + nyomozas.SetActive(true); + hackeles.SetActive(true); + } } + - 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