using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnManager : MonoBehaviour { private Dice dice; private Akciopont akciopont; private Energia energia; private Upgrade upgrade; public int turnCounter = 1; void Start() { dice = FindObjectOfType(); akciopont = FindObjectOfType(); energia = FindObjectOfType(); upgrade = FindObjectOfType(); } public void nextTurn() { dice.setLocked(false); akciopont.resetAkciopont(); energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]); energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja turnCounter++; dice.hely1.sprite = null; dice.hely2.sprite = null; Debug.Log("kovetkezo kor " + turnCounter); } }