using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class OptionMenu : MonoBehaviour { //Resolution Resolution[] resolutions; public Dropdown resolutionDropdown; private void Start() { resolutions = Screen.resolutions; resolutionDropdown.ClearOptions(); List options = new List(); int currentResIndex = 0; for (int i = 0; i < resolutions.Length; i++) { string option = resolutions[i].width + " x " + resolutions[i].height + " @"+resolutions[i].refreshRate; options.Add(option); if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) { currentResIndex = i; } } resolutionDropdown.AddOptions(options); resolutionDropdown.value = currentResIndex; //resolutionDropdown.itemText.fontSize = 18; resolutionDropdown.RefreshShownValue(); } public void setResolution(int resolutionIndex) { Resolution resolution = resolutions[resolutionIndex]; Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen); } //Audio public AudioMixer mixer; public void SetMainVolume(float mainVolume) { mixer.SetFloat("Master", mainVolume); } public void SetMusicVolume(float musicVolume) { mixer.SetFloat("Music", musicVolume); } public void SetSfxVolume(float sfxVolume) { mixer.SetFloat("Sfx", sfxVolume); } //Quality public void setQuality(int qualityIndex) { QualitySettings.SetQualityLevel(qualityIndex); } //Fullscreen public void setFullscreen(bool isFullscreen) { Screen.fullScreen = isFullscreen; } public void setVsync(bool value) { int num = 0; if (value) num = 1; else num = 0; if (num > 0) Debug.Log("vsync on"); else Debug.Log("vsync off"); QualitySettings.vSyncCount = num; } }