using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public AudioMixer audioMixer; public Sound[] sounds; private void Awake() { foreach(Sound s in sounds){ s.source = gameObject.AddComponent(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = s.loop; s.source.outputAudioMixerGroup = s.outputMixer; } } public void Play(string name){ Sound s = Array.Find(sounds, sounds => sounds.name == name); s.source.Play(); } public void SetMainVolume(float mainVolume) { audioMixer.SetFloat("Master", mainVolume); } public void SetMusicVolume(float musicVolume) { audioMixer.SetFloat("Music", musicVolume); } public void SetSfxVolume(float sfxVolume) { audioMixer.SetFloat("Sfx", sfxVolume); } }