using System.Collections; using System.Collections.Generic; using UnityEngine; public class forras : MonoBehaviour { int hackcounter = 0; private int[] sourcegenerate = new int[4]; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void Generate() { for (int i = 0; i < 2; i++) { if (hackcounter == 0) { int random = UnityEngine.Random.Range(0, 2); sourcegenerate[1] = random; //Debug.Log(sourcegenerate[0]); hackcounter++; } if (hackcounter == 1) { int random = UnityEngine.Random.Range(0, 3); sourcegenerate[2] = random; //Debug.Log(sourcegenerate[1]); hackcounter++; } if (hackcounter == 2) { int random = UnityEngine.Random.Range(0, 1); sourcegenerate[3] = random; //Debug.Log(sourcegenerate[2]); hackcounter++; } if (hackcounter == 3) { hackcounter = 0; break; } } for (int i = 0; i < sourcegenerate.Length; i++) { Debug.Log(sourcegenerate[i]); } } }