using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Kezdohelyszin : MonoBehaviour { public SpriteRenderer dice1; public SpriteRenderer dice2; public TMP_Text eredmenyText; public Button nextButton; private float time; private int random; private Dice dice; private void Awake() { dice = FindObjectOfType(); nextButton.interactable = false; #if !UNITY_EDITOR time = 4f; #else time = 5f; #endif } public void KezdoHelyszinSorsolas(int x, int y, string helynev){ StartCoroutine(waitForDiceAnimation(helynev)); dice.callAnimateDice(dice1, x); dice.callAnimateDice(dice2, y); } private IEnumerator waitForDiceAnimation(string helynev){ yield return new WaitForSeconds(time); eredmenyText.text = "A kezdőhelyszíned: " + helynev; nextButton.interactable = true; } public void Debugl(){ Debug.Log("clicked"); } }