using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public GameObject MainMenuObj; public GameObject OptionsMenu; public GameObject CreditsMenuObj; public GameObject VideoButton; private AudioManager audioManager; private void Awake() { audioManager = FindObjectOfType(); } private void Start() { //audioManager.Play("MenuMusic"); } public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void QuitGame() { Debug.Log("Application is quitting!!"); Application.Quit(); } public void GoToMenu() { SceneManager.LoadScene("MainMenu"); } public void OptionMenu() { MainMenuObj.SetActive(false); //kikapcsolni a fomenu dolgokat OptionsMenu.SetActive(true); //bekapcsolni a beallitas menu dolgokat //megvizsgalni hogy a platform szamitogep, es ha nem csak a hangerot lehessen allitani if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer || Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.LinuxEditor) { VideoButton.SetActive(true); } } public void CreditsMenu(){ MainMenuObj.SetActive(false); CreditsMenuObj.SetActive(true); } }