using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMovement : MonoBehaviour { public Camera mainCamera; public Vector3 offset; public void moveCameraToTarget(Transform target) { Debug.Log("Moved to " + target.name); mainCamera.transform.position = target.position + offset; mainCamera.orthographicSize = 3.5f; } public void moveCameraBack() { Debug.Log("Moved back"); mainCamera.transform.position = new Vector3((float)-4, 0, -10); mainCamera.orthographicSize = 11f; } }