Files
findthesource/Assets/Scripts/AudioManager.cs
2023-04-13 09:54:21 +02:00

40 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public AudioMixer audioMixer;
public Sound[] sounds;
private void Awake() {
foreach(Sound s in sounds){
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.loop;
s.source.outputAudioMixerGroup = s.outputMixer;
}
}
public void Play(string name){
Sound s = Array.Find(sounds, sounds => sounds.name == name);
s.source.Play();
}
public void SetMainVolume(float mainVolume) {
audioMixer.SetFloat("Master", mainVolume);
}
public void SetMusicVolume(float musicVolume) {
audioMixer.SetFloat("Music", musicVolume);
}
public void SetSfxVolume(float sfxVolume) {
audioMixer.SetFloat("Sfx", sfxVolume);
}
}