Files
findthesource/Assets/Scripts/movement.cs
2022-11-01 18:07:06 +01:00

53 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class movement : MonoBehaviour
{
public Collider2D oneone_Collider;
public Camera THE_Camera;
public GameObject oneone;
public GameObject twoone;
public GameObject threeone;
public GameObject onetwo;
public GameObject twotwo;
public GameObject threetwo;
public GameObject onethree;
public GameObject twothree;
public GameObject threethree;
public GameObject onefour;
public GameObject twofour;
public GameObject threefour;
public GameObject player;
string[,] arr2d = new string[4, 3]
{
{"oneone", "twoone", "threeone" },
{"onetwo", "twotwo", "threetwo" },
{"onethree", "twothree", "threethree" },
{"onefour", "twofour", "threefour" }
};
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
public void FixedUpdate()
{
//new WaitForSeconds(2);
//player.transform.position = oneone.transform.position;
if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
}
}
}