34 lines
944 B
C#
34 lines
944 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TurnManager : MonoBehaviour
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{
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private Dice dice;
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private Akciopont akciopont;
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private Energia energia;
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private Upgrade upgrade;
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public int turnCounter = 1;
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private void Awake()
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{
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dice = FindObjectOfType<Dice>();
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akciopont = FindObjectOfType<Akciopont>();
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energia = FindObjectOfType<Energia>();
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upgrade = FindObjectOfType<Upgrade>();
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}
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public void nextTurn() {
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dice.setLocked(false);
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dice.dobottEgyszer = false;
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akciopont.resetAkciopont();
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energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
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energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
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turnCounter++;
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dice.hely1.sprite = null;
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dice.hely2.sprite = null;
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Debug.Log("kovetkezo kor " + turnCounter);
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}
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}
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