34 lines
1009 B
C#
34 lines
1009 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ControllerHandler : MonoBehaviour
|
|
{
|
|
[SerializeField]private bool connected = false;
|
|
public string[] controllers;
|
|
|
|
private IEnumerator detectControllers(){
|
|
while(true){
|
|
controllers = Input.GetJoystickNames();
|
|
|
|
if(!connected && controllers.Length > 0){
|
|
Debug.Log("Controller connected");
|
|
for(int i = 0; i < controllers.Length; i++){
|
|
Debug.Log(controllers[i]);
|
|
//yield break;
|
|
}
|
|
}else if(connected && controllers.Length == 0){
|
|
Debug.Log("disconnected / not connected");
|
|
}else if(!connected && controllers.Length == 0){
|
|
Debug.Log("not connected");
|
|
}
|
|
|
|
yield return new WaitForSeconds(5f); //check every 5 seconds
|
|
}
|
|
}
|
|
|
|
private void Awake() {
|
|
StartCoroutine(detectControllers());
|
|
}
|
|
}
|