Files
findthesource/Assets/Scripts/TurnManager.cs
2023-04-20 13:28:45 +02:00

55 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnManager : MonoBehaviour
{
private Dice dice;
private Akciopont akciopont;
private Energia energia;
private Upgrade upgrade;
private jatekmanager jatekmanager;
public int turnCounter = 1;
private void Awake()
{
dice = FindObjectOfType<Dice>();
akciopont = FindObjectOfType<Akciopont>();
energia = FindObjectOfType<Energia>();
upgrade = FindObjectOfType<Upgrade>();
jatekmanager = FindObjectOfType<jatekmanager>();
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
}
public void nextTurn() {
dice.setLocked(false);
dice.dobottEgyszer = false;
dice.hely1.sprite = null;
dice.hely2.sprite = null;
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
dice.diceResult = new int[2];
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
akciopont.resetAkciopont();
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
turnCounter++;
jatekmanager.vanertelme = true;
jatekmanager.JatekosVesztett();
jatekmanager.JatekosNyert();
if (jatekmanager.jatekosnyert == false && jatekmanager.jatekosvesztett == false)
{
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
Debug.Log("kovetkezo kor " + turnCounter);
}
}
}