56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenu : MonoBehaviour
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{
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public GameObject MainMenuObj;
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public GameObject OptionsMenu;
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public GameObject CreditsMenuObj;
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public GameObject VideoButton;
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private AudioManager audioManager;
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private void Awake() {
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audioManager = FindObjectOfType<AudioManager>();
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}
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private void Start() {
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//audioManager.Play("MenuMusic");
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}
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public void PlayGame()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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}
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public void QuitGame()
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{
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Debug.Log("Application is quitting!!");
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Application.Quit();
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}
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public void GoToMenu()
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{
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SceneManager.LoadScene("MainMenu");
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}
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public void OptionMenu()
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{
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MainMenuObj.SetActive(false); //kikapcsolni a fomenu dolgokat
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OptionsMenu.SetActive(true); //bekapcsolni a beallitas menu dolgokat
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//megvizsgalni hogy a platform szamitogep, es ha nem csak a hangerot lehessen allitani
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if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer || Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.LinuxEditor)
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{
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VideoButton.SetActive(true);
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}
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}
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public void CreditsMenu(){
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MainMenuObj.SetActive(false);
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CreditsMenuObj.SetActive(true);
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}
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}
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