Files
findthesource/Assets/Scripts/Sound.cs
2023-04-13 09:54:21 +02:00

20 lines
407 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
public bool loop;
[HideInInspector]
public AudioSource source;
public AudioMixerGroup outputMixer;
}