Files
findthesource/Assets/Scripts/Source.cs
2023-03-24 14:25:10 +01:00

75 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Source : MonoBehaviour
{
public bool isNyitva = false;
public int oszlop = -1;
public List<int> sor;
private movement movement;
public GameObject sourceSprite;
private Ugynok ugynok;
private bool oneTime = false;
private void Awake() {
movement = FindObjectOfType<movement>();
ugynok = FindObjectOfType<Ugynok>();
}
private void Start() {
sor = new List<int>();
for (int i = 1; i < 5; i++) {
sor.Add(i);
}
}
private void Update() {
if(isNyitva && oszlop != -1 && sor.Count == 1) {
sourceRender(oszlop, sor[0]);
if (!oneTime) {
for (int i = 0; i < 3; i++)
{
ugynok.UgynokSorsolas(sor[0], oszlop);
}
printSourceLocation();
oneTime = true;
}
}
}
public void printSourceLocation() {
Debug.Log("Source hely: oszlop: "+oszlop+", sor: "+sor[0]);
}
public void sourceRender(int x, int y) {
if (x == 1 && y == 1) {
sourceSprite.transform.position = movement.oneone.transform.position;
} else if (x == 1 && y == 2) {
sourceSprite.transform.position = movement.onetwo.transform.position;
} else if (x == 1 && y == 3) {
sourceSprite.transform.position = movement.onethree.transform.position;
} else if (x == 1 && y == 4) {
sourceSprite.transform.position = movement.onefour.transform.position;
} else if (x == 2 && y == 1) {
sourceSprite.transform.position = movement.twoone.transform.position;
} else if (x == 2 && y == 2) {
sourceSprite.transform.position = movement.twotwo.transform.position;
} else if (x == 2 && y == 3) {
sourceSprite.transform.position = movement.twothree.transform.position;
} else if (x == 2 && y == 4) {
sourceSprite.transform.position = movement.twofour.transform.position;
} else if (x == 3 && y == 1) {
sourceSprite.transform.position = movement.threeone.transform.position;
} else if (x == 3 && y == 2) {
sourceSprite.transform.position = movement.threetwo.transform.position;
} else if (x == 3 && y == 3) {
sourceSprite.transform.position = movement.threethree.transform.position;
} else if (x == 3 && y == 4) {
sourceSprite.transform.position = movement.threefour.transform.position;
}
}
}