29 lines
866 B
C#
29 lines
866 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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public class AspectRatioHandler : MonoBehaviour
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{
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public Camera mainCamera;
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private void Awake() {
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double aspectRatio = (double)Screen.width / (double)Screen.height;
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aspectRatio = Math.Round(aspectRatio, 2);
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Debug.Log("aspectratio: " + aspectRatio);
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//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
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if(aspectRatio == 1.78 || aspectRatio == 2.33){
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mainCamera.orthographicSize = 10.4f; //16:9, 21:9
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}else if(aspectRatio == 1.6){
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mainCamera.orthographicSize = 11.43f; //16:10
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}else if(aspectRatio == 1.33){
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mainCamera.orthographicSize = 13.72f; //4:3
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}else if(aspectRatio == 1.25){
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mainCamera.orthographicSize = 14.68f;
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}
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}
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}
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