Files
findthesource/Assets/Scripts/AspectRatioHandler.cs
bance 1b58467509 aspect ratio
aha
2023-04-19 10:08:03 +02:00

42 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using System.IO; //ideiglenes amig a mac camera bug nincs javitva aztan torolheto
using System.Text; //ideiglenes
using UnityEngine;
public class AspectRatioHandler : MonoBehaviour
{
public Camera mainCamera;
private StreamWriter writer;
private void Awake() {
writer = new StreamWriter(Application.persistentDataPath + "/aspectratio.txt", false, Encoding.Default);
double aspectRatio = (double)Screen.width / (double)Screen.height;
aspectRatio = Math.Round(aspectRatio, 2);
writer.Write("felbontas: width: " + Screen.width + " height: " + Screen.height + " aspectratio: " + aspectRatio+ "unity aspect: " + mainCamera.aspect);
writer.Close();
Debug.Log("aspectratio: " + aspectRatio);
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
if(aspectRatio == 1.78 || aspectRatio == 2.33){
if(Application.platform == RuntimePlatform.OSXPlayer)
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
}else if(aspectRatio == 1.6){
if(Application.platform == RuntimePlatform.OSXPlayer)
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 11.43f; //16:9, 21:9 //16:10 11.43f
}else if(aspectRatio == 1.33){
mainCamera.orthographicSize = 13.72f; //4:3
}else if(aspectRatio == 1.25){
mainCamera.orthographicSize = 14.68f;
}
}
}