import random from game_search_algorithms import alfabeta_search, minimax_search # GAME BASE CLASS class Game: def legal_steps(self, state: dict[str, any]): """Steps that can be made in given state.""" raise NotImplementedError() def take_step(self, step, state): # NOQA """Result of taking step in given state.""" raise NotImplementedError def goodness(self, state, player): """Goodness measure of the state for the player.""" raise NotImplementedError() def is_leaf(self, state): """Is the node a terminal node.""" return not self.legal_steps(state) def next(self, state): """Return next player.""" return state['next'] def print(self, state): """Print current state.""" print(state) def next_state(self, state): """Return next (step, state) list.""" return [(step, self.take_step(step, state)) for step in self.legal_steps(state)] def __repr__(self): """Print the name of the game.""" return '<%s>' % self.__class__.__name__ class TicTacToe(Game): def __init__(self, h=3, v=3, k=3): #super().__init__() self.h = h self.v = v self.k = k steps = [(i,j) for i in range(1, h+1) for j in range(1, v+1)] print(steps) self.initial = { #ki kezd 'next': 'X', 'steps': steps, 'result': 0, 'board': dict() } def print(self, state): """Let's see the current state.""" board = state['board'] for x in range(1, self.h + 1): for y in range(1, self.v + 1): print(board.get((x, y), '.'), end=" ") print() print('Result of the game: ', state['result']) print() def legal_steps(self, state): return state['steps'] def take_step(self, step, state): if step not in state['steps']: return state #ha galiba van ujra lephetunk (??????) board = state['board'].copy() board[step] = self.next(state) #adot pozba beirjuk a jatekost #modositjuk a lepeseket steps = state['steps'].copy() steps.remove(step) #ezzel nem tud foglalt helyre lepni return { 'next': 'X' if state['next'] == 'O' else 'O', 'steps': steps, 'result': self.result(board, step, state['next']), 'board': board } def result(self, board, step, player): if (self.check_triplets(board, step, player, (0,1)) or self.check_triplets(board, step, player, (1,0)) or self.check_triplets(board, step, player, (1,1)) or self.check_triplets(board, step, player, (1,-1))): if player == 'X': return 1 else: return -1 return 0 def check_triplets(self, board, step, player, direction): n = -1 dx, dy = direction x,y = step while board.get((x,y)) == player: x,y = dx + x,dy + y n += 1 x,y = step while board.get((x,y)) == player: x,y = x - dx,y - dy n += 1 return n >= self.k def goodness(self, state, player): return state["result"] if player == 'X' else -state['result'] def is_leaf(self, state): return state['steps'] == [] or state['result'] != 0 #elfogytak a lepesek vagy valaki nyert # PLAYERS def random_player(game, state): """Randomly choose between options""" return random.choice(game.legal_steps(state)) def alfabeta_player(game, state): """Search in game tree""" return alfabeta_search(state, game) def minimax_player(game, state): """Search in game tree""" return minimax_search(state, game) def play_game(game, *players): state = game.initial game.print(state) while True: for player in players: step = player(game, state) state = game.take_step(step, state) game.print(state) if game.is_leaf(state): end_result = game.goodness(state, 'X') return "X wins" if end_result == 1 else "O wins" if end_result == -1 else "Draw" tto = TicTacToe() # Test if playing works play_game(tto, random_player, random_player) # Demonstrate the power of the search algorithms # you can comment out the game.print(state) lines in the play_game function for this for i in range(0): #print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge) #print(play_game(tto, alfabeta_player, random_player)) # X will always win print(play_game(tto, minimax_player, alfabeta_player)) # O will most likely win #print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw #print(play_game(tto, alfabeta_player, minimax_player))